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j^> BRITAIN'S BEST-SELLING CONSOLE MAG: OFFICIAL! 

rTlMECAPRIWE 



• SUPER STREET FIGHTER II 

• URBAN STRIKE 

• DRAGON 



MECA-CD 



• REBEL ASSAULT 

• SENSIBLE SOCCER 

• FLASHBACK 



► ECCO THE DOLPHIN 
• DRAGON 



CAME GEAR 



DROPZQNE 
* DRAGON 



j lJ 



FIRST MEGAD 






•ei»i wtt'isi, ci«j wc 14 .■ si. mw us Geu ltd *ii np>& r««n*d &*& l «*•*** u s w« lm \*m n 

HfV<lWUt H&VD flrmingtijmae f*JC H El MS 33W. U.S. OcM H m piHr i d |r«mii«*aHj S G<*j LH SEGA MEGA 
MM MOA-CD MASTER SYSTEM WW OAMf r*AH *ro Iransniarki ol SFf5* EntopwK LB i1«4S£GA Entoqirnat LH 

Mmufc* <i«Mr Mnlerrti trtofLiiiwwll SrslW". GAU[ auv'" ml Iv ttwAi hud inn ■■ hArwti I< l*W<lt 





WtorfrfCupUSA94 




nothi 




MEGA-CD 



MEGA DRIVE 



MASTER SYSTEM 



GAME GEAR 



SUPER NINTENDO 



GAME BOY 



AMIGA 



IBM PC 



CD-ROM 



'H'fVHH 



WorldCupUSAM 




...of a missed penalty in a }||0OT0U| that 
could take you to the World Cup final. 
That's the reality of World Cup USA '94 
from U.S. Gold. 
Serious game play and the only one 

serious enough to carry the official license. 

Y 
°u get more options, mare 

+J* * : CUST0M |5AT,ON ' more frames 

JpMk of animation and more payability 
* than any game ever, plus a few 

unique SURPRISE' £> uarar, t ee d *° keep 
your opponents guessing. 
What we're talking about is a football 
game that gives you the 

feel, guts, smart 

thinking and downright 

inspired moves of real World Class Football. 

So if you want to play real football, put your brain in gear 
and get U.S. Gold's World Cup USA '94. 





It's out on «#uno 3rd arid it's the only 

one worth waiting for 

WorldCupUSAWm 



COVER S 



7^73 




Ntm* 

I tt urns a »«& up between 

I Prima Edward's hive fifa, 

•ml fh# real Sega news 

afairt. Turn to pugt 1 D 
for ■ right royal rumpus ! 

mean roe 32 

Tab'* mnking a concerted 

I effort bbtU offensive, 
unfriendly and nhjfcti-on- 
able as he tnn this 
month. Hurrah! 

Q&A36 

Why does to Brand fatep repeating her 
material? Sadly a question thai even 
the mighty Steve cannot answer. Twi'll 
find him waiting at B*Mhtt'f Brook, 
oniwi.'nnq kJMM intact, 

PAUL'S TIPS 40 

It says Paul, H smells like Paul, btrt is it 
Paul? After being assaulted by the 
freelance polite and their rubber trun- 
cheons, Pawl didn't foal up to writing 
Hoi this month. 

REGIONAL SPOTLIGHT 82 

A country has many parts, and iigaly 
peoples. And many needs, and atom; 



are the onej we like. 

MEGAMART87 

Haf amort will be the death of me. Each 
month the contents entry gets lets 
tunny. This one isn't even funny. 
Mtguajiurt hat to go, 

NEXT MONTH 9? 

fur once we ectvelly know a bit of 
what's, ipming._but we'll probably fill 
this page op with some 'witty' incarn- 
■ f hl l lble rubbish, ban nppefit! 



HRETEAM ROGUE/THE NEW BREED f 6 

JUiolade look to the future with a beat 'em up which tarns the 
latest in computer animation techniques, and a gome which 

tries to (ram every genre imaginable inlo one cart. 

URBAN STRIKE 20 

The third part of EA's phenomenally successful helicopter com- 
bat series. This lime Hie battle rages in the heart of the city ■ — 
bringing new hniards like icbro irossings and troffk 
jams, We investigate, 

PSYCHO PtNBAlL 24 

The original programmer of Micro Machines has slaved 
on this pintail extravaganza which is Codies' Christmas 
starmcr of 1044 {th*y hope). Join at for p p**fc pvor bit ibftol- 
der as he works. 



Part 1 of o*t Work In Progress, revealing even mare of the Irt- 
tf* tar game with big play ability and massive potential. 

PR0B0TECT0R 28 

The second part of our look at Kanami'i conversion af Contra, 
at the moment an Ideas Central af shoot 'em up action. 

THE 32-BIT FEATURE 84 

Detail like you would not believe about the games in develop- 
ment lor Sofa's Mago-32 and Saturn machines. Stop hearing 
onjetturt end start reading the fads. 



4 9MA SEGA 





HARDCORE 88 

TW Swedish rJreoM team, lllvsiectt, present a hl«tcr prrocnV 
suited to ■ nercotk UffUL. 

FUNK 92 WLWLX 

Haw to* fin fit aery mors gir p e iai. Ask Ptyf tud t. wha wn 
prefwiat Hits e *qui?itely-f ormed Miht. 

GOAL 94 

b* we need another football gome? Well, we Heeded another pre- 
view! 

SONIC SPINBALL 95 

Stuff Kirbv! This ii Hie handheld pinhnll pome rtwf t goinf It 
iweep up. 





-"1 

IT 



IT 



MEGA 

U DRA00NBAUZS2 

Just when you thought the beat 'em up 
genre had explored all miEnues...yau dis- 
cover a funny little rood ml led Diauanball 

llmmf. 

WHOLE BOOH 56 

'Shall I compare the* to a Summer'i day?' 
A fame so beautiful you could dedicate 
UNMti lo it. Aut did SHokey know about 
pwyDMiify I 

WORLD CUP <94 60 
THE INCREDIBLE HULK 64 
DRAGON 66 

Does truce look % prvte in hit bent 'em up, 
Or haw Virgin cooked his gome? 

STAR TREK: THE NEXT GEN- 
ERATION n 

CHAMPIONSHIP POOL 80 







L 



\% MEGA-CD 



TOMCAT ALLEY 76 

bf, a clear slep forward lor the 
, And Ac i«ap storyline ii more 
hive than Arookie! 

IDLE SOCCER CD 78 



MASTER 




DRAGON 70 



ECCO THE DOLPHIN 79 

mm rarotrrite ocean-going creature, 

pt for Captain ft ird's-Eyc, and we arc 

so glad ha'i come aver to the Mailer 



MASTER SYSTEM 



■ «. «■■■- p mm m 



DROPZONE 

Archer Maclean's Defender homage goes 
straight lor the playoeilHy tone. 

DRAGON 70 



i, ami it aaw just a whisker away 
from a Mega-CD release. And in in- 
junction with JVC and luces Arts you are 

privileged enough la see tfw very (iril 

proper preview. Only in MIAN MAC H IHU 
SEGA. See 




EDITOR 

STEVE drum (ider rnenT MERRETT 

ASSOCIATE EDITOR 

LU(T halts' HICKMAN 

ART EDITOR 

OSMOND boUels' BROWNE 

PRODUCTION EDITOR 

GUS uncjtitable- SWAN 

DESIGNER 

CLAIRE ptoronOf COULtMARD- 

CONTRIBUTORS 

TQM i«-rp> tierached Guise 

GROUP AD MANAGER 

MELMIE'opcrafK'ROeEtTS 

DEPUTY AD MANAGER 

MARIE nflieg LAWIQR 

PRODUCT MANAGER 

NICHOLA ion. 1 BE«UET 

PRODUCTION ASSISTANT 

VlCKTf 4't" JACOBS 

PUBLISHER 

MAM 'shrogfas SWALLOW 

SPECIAL THANKS TO: Once again 10 Hor.i San and 

Mars' Bon at Sago AmtwawttL Alio la Drum 

MocIiiihs 2 Hid George el ICE Disnibtihon. 



EDITORIAL DOMICILE PriwjCowt, 30 

32 fumivodsn Lane, Lmo-ti. EC1 R 3AU 

phone on m ina 
fummat\ 

PRINTED 8Y COOPER CLEGG 
COLOUR: CaLDURTECH. APT 

QISTRIBUTf D «T: B« f R0I- 
PRINTTEDIMTHEIlIt 

f'MP IMAGES 1994 

SUBSCRIPTION RATES 1 121' 
SUBSCRIPTION ENQUIRIES 0851 46SB1 I 
Urired Kinrjrkin nnd BFPO 127 00 
Owraos Surfare Mod ; 04.00 
Airmail Euroo* ltd tire; iV DO 
AirmgilZgiiehloOM 
Airmail Zone 2. MM 
SAfK ISSUES ENQUIRIES 0SSS 468711 

MEAN MACHINES SEGA is lite rap r i$h< ol (MAP 
Image. AAf rjuplkahori, transmission or um of nrrr 
ol Hm tart arp-irfwras contained within these peges 
wdtiour »rier ptrnwuon of the puWsherc wl reuli 
in legal ottioo And trUHaiwfoft 

COMPETITION RULES 

Tin rules n . rherr* oiri'1 no rolei Ton takes yew 
ihsmes Irke ib* cbi of us. Sorfj, Joms Cflflney 
lops*. Aniwij, « don't let EMAP SiritArirws ortfifir 
tontines twin, oKowe rkj> wuld ptok orer Stove' 
shoulder Did read rha dead difftcirlt answers. 

0REAT UNANSWERED QUESTIONS Of 0(19 TIME. 

Nm3omH- 

] BBC TVs The Net, %? 4. Ara itks guttti in Hh 

Ferrero Rocher ad lairing the melt out of rte 

Aflibassodor? 

THE DINGBATS MESSAGE 

{For self indulged DTP types and rti#ir 
QuQrkIp*«i-iy|» toNom and enemies) 

#+**+ 1*^ »*•• o-' ▼ ■: 




We're feel- 
ing rother 
'~ased 
'i our- 
selves this 
month. As 
('ve- 
(battly 
seen on the 
■front cover 
and the brilliant Acclaim 
special bagged with this 
iisue, we've scooped 
everyone to the hottest 
gome of the year — 
Acclaim's Mortal Kombat II- 
Yep, we were the first peo- 
ple outside of Acclaim 
themselves to get a peek at 
the eagerly-awaited con- 
version, and by golly it's 
looking good. We didn't 
just stop there, either, 
Rebel Assault finally fell 
into our grasp for a lost- 
gasp preview — o proper 
one, too, none of this nick- 
ing shots from American 
frtdgsr On the whole, it has 
been a good month for 
games. We've seen Urban 
Strike, Accolade's newies 
(ond a very early Bubsy M's 
looking smart, too), and 
Proboleclor and Micro 
Machines II were so 
promising we went back 
for morel And that's with 
out even mentioning our 
look at the first 32 bit titles. 
Basically, this a really smart 
lime to own a Meg a drive. 
The software scene has 
never looked SO promising, 
and we're the only mag 
who con give you a full 
overview of what's hap- 
pening — none of this 'two 
screen shots equates a four- 
page preview' crop here, 
rnoteys. If you want the 
most up-to-date info on 
the Sego scene, you've got 
it in your hands, Why both- 
er with anything else? 
See you next month... 
Steve 



BttllF 



Is there no depths to which readers will stoop to get a mention in our 
super soaraway Editorial % Having no truck with gutter journalism, we 
can only say how disgusted we were to receive this picture (which we 
filed under Tat Clark Kent Craps his Whack'), from somewhere in 
Wales {well, that explains it), Tell us what you think of our 'page five 
fello 1 . 




EH0UUSH SPtCTMl 

A company called Gepro asked us to promote this tasty little item, a 
breakthrough in optical technology'. Stop the invisible killer!' it says 
on the press release, provides 99.99% protection from harmful radi- 
ation', You' re meant to wear these when playing your deadly 
Megadrive. At MEAN MACHINES we also recommend you wear then 
when using the microwave, since everyone knows you get cancer of 
the eyeball if you look at it. Probably And don't stand too close wher 
you're doing baked potatoes. 




6 MM SEGA 




MSIMMH 



Who is this man? More importantly, who con help his mars? 
Vincent Bailey sent us a signed copy cri Dennis Seoton singing 
What ¥q Talkin' Bout' his not-so-hit single of a couple of 
yeors ago. ft's really quite a damnable little piece 
of work. And, qu« 
horreur. it 



DENNIS SEATON 



SffkatY*Talkm"*ori 




duo 
the 01 
great Sic. 
Wonder 
Can the 
man who 
made 

'Superstition' 
really be 
behind this? 
We suspect 
the culprit 
was once in 
UK 'super 
group' Musical 
Youth who 
were one-hit 
wonders with 
tbeimmemo- 
rable 'Pass the 
dutchy on the left- 
hand side'. Puss the razor blades more like But please, keep 
sending crop CDs, tapes ond vinyl for our amusement (please 
direct Wendy James records to Gus). 



IHFORMER 



Welcome to Shop Your Parents — the port of the show where WE 
invite YOU to reveal the utler sadness of your elders and betters. 
This month: remote control curtains. Hard to believe, but you can 
get a handheld that controls your Draylon drapes, thus making 
that tiresome trek to the window a thing of the past. Howe your 
parents been misguided enough to buy them? Let us now. in 
return we offer a little incentive. 



MfNTWUMMMST? 


Dear Mean Machines, 


they ore in fact one and 


I've noticed the remarkable 


the same. So impressed 


similarity between your 


were Sega by the magi l 


Streets of Rage III cover of 


cence of our cover, that 


March and the box artwork 


they bought the artwork 


of the SOR3 game from 


for themselves. The arti- 


Sega. Are they in any way 


Simon Williams, and isn't 


related? 1 think we should 


he clever. 


be told. 




ANSWERiGentle reader, 







This month Le team apply themselves to 
pop videos: whose would they tike to 
appear in, and how would they change 
them. 



STEVE MERRETT 

The Vid: 'I think we're alone now' by Tiffany, 

says Steve. '1 really liked it because it was set 

in all these interesting American shopping 

malls. Just like Dawn of the Dead, in fact, 

which is one of my favourite horror movies.' 

Steve "s improvement: When all the shoppers 

are watching Tiffany strut her stuff, you see 

me in the crowd picking pockets ond bog 

snatching, 

CHOICE GAMES; Goal, Mortal II 

LUCY HICKMAN 

The Vid: 'It's my life', by Doctor All-bran. 

Actually, Lucy would prefer to be in the adv 

that uses this provocative theme. Women ri 

along the beach in skin-tight lycra and a 

woman gets excited playing football. 

Lucy's improvement:! appear on roller-skates ' 

pulled by half a dozen rotweillers that savage 

anyone on the beech that gets in my way, 

CHOICE GAMES; Star Trek NG, Micro Machines 2 



02 BROWNE 

The Vid: Give me |ust a little more time' by 

Kylie Minogue. The Aussie star is in a cafe, 

and while waiting for a cappuccino and but- 

tered scone she launches into a major song 

and dance warbling routine. 

Oi's improvement: I'd be, like, the waiter or 

the barman, ond I'd say 'cut that rocket out, \ 

or I'll have to put you out — I've got other ^ ■— ■ 

customers, you know'. And Kylie would be dead apologetic, and I'd 

say tuck yer blouse in girl, you look like a trollop'. (Oi likes Kylie). 

CHOICE GAMES:Vtrtua Racing, Streets of Rage II 

ANGUS SWAN I 

The Vid: 'Deeper and Deeper' by Madonna. i 

Ms Ciccane visits a really Seventies club in 

NYC, wearing a feather boa, has a few 'swal- ( ' 

lies' (drinks) and turns up her nose at all and 

sundry, 

Gus' Improvement: Well I'd be there in penny 

round collar, Crimplene flares and other retro 

gear from Vivienne Westwood, and I'd look !_•_ 

ten times better than Madonna, who would come out of the ladies 

with her skirt tucked into her knickers and we'd all laugh at her 

CHOICE GAMES:Virtuo Racing, Skitchin' 

CLAIRE COULTHARD 

The Vid: 'Pray' by Take That, Set on an isolated beach, prob. just 
outside Greal Yarmouth. The boys temporari- 
ly lose control of their shirts, which frequently I 
leave their bodies. 

Claire's improvement:! turn up on the beach 
in es pad ri lies with o picnic box and a deck 
chair. And then Jason (the one nobody fan- 
cies - the beordy- weirdy) stands on a jelly- 
fish and I opply some Savlan to It, and we get 
to talking, and eventually go for a snog in the 
dunes {Claire's usual holiday routine). 
CHOICE GAMES: Dragonball Z, Space Invaders, Pacman 



MM SEGA 7 



UEmmi mm 




now, 
we 

imagine 
you've had 
a good look 
through the 
Acclaim supple- 
ment attached to the 
front of this very issue and mar- 
velled at the exclusive Mortal Kombat II 
shots printed there. Well, here for your delecta- 
tion, ore a few more. 

Megadrive Mortal II currently weighs in at a stag- 
gering 48MEG, but developers. Probe, have yet la 
compress the data down to the 24MEG cart 
Acclaim have planned for. The version of the 
game seen in these very pages and those of the 
supplement are taken from the first ROMs Acclaim 
have seen of the conversion, end MEAN 
MACHINES SEGA were the first people outside of 
Acclaim to get a glimpse of this eagerly -awaited 
conversion, At the time of writing. Probe have 
completed the recreation of the twelve fighters, 
and were busy animating the backdrops. 
However, such is the complexity of the game so 
far, the version we sow used Sub-Zero, Reptile, 
and Scorpion — which ere coloured variants of 
the same sprite! Nevertheless,, we were impressed 
by what we saw, 

Mortal Kombot II "s sprites are considerably larger 
than those of the first game, and the extra 8MEG 
available is right where it should be — up on 
screen. AIM he arcade game's 'Bo bo I (lies', 
Friendships' have been added, and Acclaim are 
also hoping to leove the gore intact. After the 
release of the bloodless Super NE& original, they 
received a lot of flak regarding its ommission, so it 
seems likely the blood will remain but the gome 
will be categorised on 18 J by ELSPA's new ruling 
system. A welcome decision if it happens. 
Mortal Kombat II is currently scheduled for release 
in September, but for the definitive guide to what 
must rank as the most eagerly-awaited game of 
the yeor see next month's MEAN MACHINES 
SEGA for the complete lowdown. 




imi mth 




A tllertat Its animation if twite as good as before. 




8 MM SEGA 



r-af wm actus W! 




T 




f^H 





Iff... 



Let's play Marvin Gaye and 
hear it through the 
grapevine. .. 

It has been a bit of a quiet 
month on the chit-chat front, 
but what say we start with o 
duo of new film licences? 
Well, Acclaim are rather 
chuffed to announce that 
they're probably going to 
bring Arnie's sword-wielding 
romp, Crusade, to the 
Megad rive sometime in 1995, 
with the Geena Davis all-girl 
pirate escapade, Madame 
Cutlass, also due to the con- 
version process at the same 
time, And, hey, another dicky 
bird tells us that Allen 4 — 
which is currently undergoing 
scripting in Hollywood — will 
be snapped up, too, 
On the home front, Konomi 
are busy searching for UK 
developers so they can put 
together a development centre 
over here, overseen by the 
teams responsible for 
Probotector and Rocket Knight 
in Japan. Over to Psygnosis 
now where the scouse devel- 
opers have got a neat -looking 
Lemmings clone colled 
Benefactor and hove finally 
confirmed that DropEOne is 
heading for the Megadrive. 
About time, too. 
Let's talk hitches now. It seems 
like Core's Chuck Rally has 
got o flat, as gameplay prob- 
lems ore likely to delay it until 
August. And as for Ktelc Off 3» 
Imagineer's first Megadrive 
title isn't likely to appear until 
at least September due to all 
manner of problems at 
Enigma Variations, the team 
behind it. Original Kick Off 
graphic artist, Steve Screech, 
is now beavering away on the 
existing code, and it sems like- 
ly Imagmeer will odd o 
European tag to its title as 
ihey ve missed the Worid Cup. 
Also, Master System owners 
looking forward to Dropzone 
should un-boit their breath. It 
may never happen. 
Sorry if this all sounds very 
depressing, but let's end on a 
high note, shall we? The good 
news «s Codem asters are 
indefinitely postponing further 
Dizzy games See, life's not 
all bad... 



MM SEGA 9 



'Jjpijj <j nils i mmsm 
mm jjjijjjwtijyi an mm 



NEW CAME 

m BY CflPCOM 



\r> 



w* 



, i< 



Cost your your eyes over these pics. 
Nope, your eyes do not deceive you, these 
ore indeed the first Megodrive screen- 
shots of Capcom's forthcom- 
ing conversion of Super 
Street Fighter! Currently 
weighing in at o rather 
massive, 40-MEG,eorly 
reports indicate that it's o . V^ 

very close translation of 
the mighty coin-op 
indeed. 

Fei-Long, Cam my, T- 
Havk, and Dee-Joy 
have survived the transi- 
tion with alh.their special 
moves intact — although 
q few of Dholsim's ele- 
phants seem to hove dis- 
appeared! — and the 40- 
MEG used ensure that the 
game is as close to the 
coin-op as feasibly pos- 
sible. 

The one snag is that, 
because the game is so mem- 
ory-intensive, Super Street 
Fighter could weigh in at o 
hefty £ 1 00! As such, there is 
no news about a UK release. 
As soon as there is, 
though, you'll be the 
first to know, 



£-vi 



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■* 






mm 



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% 



* </' 



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Of*f^ 






10 MM SEGA 



fe 



J 



Wei 

these pitturei of the 
Street Fighters. Theft 
why we've printed 
them. Bo you tike 
them? We hope ia. 






■M 



NEWS 



OiMOH DINOSAURS 



m NEW CAME 

m BY CODEMASTER5 

m MECADRIVE 



r speed later this year 
tic action in a brand new 
racing extravaganza on the Megadhve — courtesy 
of Codemasters. 

Set in the prehistoric ages, Dino Racer is a 3D 
split screen, two-ployer challenge where ancient 
creatures of all descriptions race over eight fanta- 
sy islands — Glacial Island, Furnace Island, 
Jungle Island, Desert Island to name but a few. 
There ore eight different characters to choose 
from but you can forget about groovy vehicles — 
the wheel hasn't been invented yet — you'll just 
have to make do with bare feet or climb aboard a 
mighty dinosaur to solve the posing problems fac- 
ing you. Each dino has its own special abilities 
which can be topped up with the wide range of 
power-ups scattered around. Looking good but 
we'll bring you more news when wo got it. 



▼ Hey, this fooki juit 
(ike Cbvtk Bally. 
Without tan, MNidL 




A, Stages in fc n nw 
evoivement no J: 
not standing under 
a dinosaur i bum. 




I'M A ROCKET 
MAN ITOOI 




One of the Megad rive's great- 
est platform heroes — 
Sporkster — makes a dra- 
matic comeback in October 
of this year, Yep, Konami's 
sequel to Rocket Knight 
Adventures is currently 65% 
complete, we are proud to 
present a smattering of screens 
from it. 

Sel directly after events in Rocket Knight, the 
Devotnidos Army has returned and has pro- 
voked civil war in the land of El horn. And just 
to add to the mayhem, the leoder of a Satan- 
ic sub-division of the Devotnidos wants 
Sportster's head on a a plate. 

Thus, the only way Sparkster can save himself and Elhorn is to destroy the 
Devotnidos troops as he propels his way across the game's eight stages We'll bring 
you on exclusive Work In Progress next issue. Stay tuned... 




See Sparkster run. See 
Sparkster fly. fee MIAN 

mounts siga ita0 p 

everyone ta the preview.. 




STAY T00H10 



m NEW CAME 
m BY KONAMI 
m MEGADRIVE 



We men- 
tioned the 
return of 
Konami's 
Tiny Toon 
mates a few 
months 
back, but 

here are the first shots of their new sports sinru 
Acme All-Stars. 

A one or two-player gome, AH-Stars offers both 
Basketball and Soccer action, as Busier and Co 
bring a series of special moves to each sport. 
As ever, Montana M.ax is in charge of the 
opposing side, but thankfully the Toons have a 
series of tricks up their sleeves. A release date 
has yet to be finalised, but it should hit your 
Meg a drives sometime in October. 



MM SEGA 1 1 



NEWS 



mmo 



m NEW CAME 
m BY ACCLAIM 

m MECADRIVE 



cence l 
., delivery 
film, as Batman Forever is 
snapped up by the 
Knightshridge- based guys and 
gab Joel Schumacher has 
been signed la direct, but 
casting or plot details have yet 
to emerge from the Warner 
Bros Botcave. 

Acclaim ore planning both 
Megadrive and Mega-32 ver- 
sions, although work has yet 
to start on either. Needless to 
see, if you see it anywhere 
first, it'll be within these hal- 
lowed pages, 




SiCOHD 
COMING 



FLASH 
AAAAAH 



ma. ma ma 



NEW CAME 
m BY PSYCNOSI5 
m MECADRIVE 



We mentioned that Psygnosis were 
releasing Second Samurai in the 
gossip column a few months back, 
and we were right — and here's a 
picture to prove it 
Second Samurai is a crossbreed of 
slosh 'em up and platform genres, 
with the player controlling the titu- 
lar hero across o series of demon- 
ridden locations. 



m NEW GAME 
m BY SONY 
MECA CD 



Sony have ripped the guts out of 
the hit Megadrive arcode adven- 
ture — Flashback — and 
reassembled it with alleged huge 
enhancements for a brand new 
Mega-CD experience. 
The scenario's the same; eminent 
scientist, Conrad B Hart freaks out 
p little on discovering the Earth's 
rulers are extra-terrestrials. 
Rather than do the sensible thing 
and keep shtum about this and 
the fact that the world's molecular 
density has gone off the scale, he 
stupidly writes o thesis about it 
resulting in the aliens spiriting 
him away to a faraway planet, 
wiping his memory and leaving 
him to rot. 

The aim's to return Conrad to 
Earth pronto achieved over five 
massive levels, by asking ques- 
tions, collecting clues and god- 
gets, splattering hostile life forms, 
earning dash. Whatever it takes, 
whether it's walking, running, 
fighting, skiing, ducking, diving or 
chatting, Conrad must get home 
and save the world. Check out the 
next issue of MEAN MACHINES 
for further details. 



Vivid Image, the team behind 
the Amiga original, are con- 
verting the game, but it will 
be their last freelance title 
before they commit them- 
selves to Gallic Soft co and 
new Sega licensee, UBI Soft. 
Details of the fruits of Vivid 's 
new collaboration are scarce, 
but word has it thot a driving 
game is on ihe drawing 
board. 



Bursting onto the Megadrive in 
^P NEW GAM E the very near future is the star 

of the smash hit underwater 

^P BY SEGA 

Sega episode. It's Ecco the 

MEGADRIVE Doi: P h,r> and l 

back bigger, better and wetter 

Sega are keeping the exact deto watery plot very much 

under wraps at the moment bul no doubt it will star our fnve d 
phin swimming the depths of the ocean, < radar system to 

deter foes, solving the mysteries of the deep, interacting with all 
and sundry while keeping himself going with pints of fresh air and 
highly nutritional fish and things. Sounds good and you can be 
sure we'll bring you the full low-down nc 



mm wo bio cop goodies 

WITH MASS! 



m compo 

m MARS 





Yeah, we know England 
oren't in the World Cup this 
y^Of r but you can always con- 
Sole yourselves by stuffing 
your face with 
chocolate. That's 
what Mors confec- 
tionery are offering, 
anyway. 

To celebrate Mars' 
tie-in as the official 
World Cup choco- 
late supplier, they're 
offering ten 7966- 
style England foot- 
ball shirts, ten World 
Cup footholk, rind 
100 Snickers bars I 
Not bad, eh? All you 
have to do to win one of these rather neat prizes is answer the 
following multiple-choke question: 

A Mars a day helps you... 

A. Work, rest and play. 

B. Keep the Doctor away. 
C Feel Ok, 

Done that? Good, now write the answer on the back of a post- 
card and send It to: 



CHOC-A-DOOBIE COMPETITION, 

MEAN MACHINES SEGA, 

Priory Court, 

30-32 Forringdon Lone, 

London, 

EC1 R 3AU 



12 MM SEGA 







; ##* 






THE***' 



H$tf6< 



iTvJ&krm 





C19B4 iUmdtrfnmmtilQi** K*. M Agra t i t m i tt TX Inf i r t im ttiii «M W < Mntll i» ■—Mi n— I w ma 
• iH4Vf Ooftfltd Mmm wnn, U.S. Salt Ufl., mm a/3, Hofcrt Wfc. HoWd. — mmgm» ■< TAX Englm: I 
fr«Hi»*« W 5C«J* Fnrtffiiilwi t«j 1MJ SEWCPHifrlMt Umtad. NrntwuW* SiviMmtiEittimnl Srrtim- m) 
Irofcmms of HfH«n<to. Sn» Show n (r<m >ww *m«t* «4 * 8 HhlBMtM of (an«ia» am <mi lit X1W1 *rHDl»ci wtntfl r 






for 



a 




1. Insert cartridge 

2. Nail down all valuables 

3. Press start 

Get into a RAGE and the bicep-bulging action 
begins as you get to grips with The Leader'* 
and your deadliest foes, ingljding the 
thick-skinned Rhino™, Tyrannus™, Absorbing 
Man™, and Abomination'*, The Incredible 
Hulk™, with 5 pumped up levels, eye popping 
3-D graphics and pulverising special effects, 
its HULKING great. 



M 





,j.ip r-fcl*!: 1 ^^ 




fjt THt IHCHOIUE 





CflUrtAWmH Mf, hv ivki jtb uipj Hith parwilHK^i. 

■ J DBWT GAME GE«F jm(l Ml^TTR SY^TTM' » 
<Wct Serti srt u<rn> rt«*9 «*§ti»ik» *i "TM" jrt 
sdeidtWi tooaen tenuis. 



AVAILABLE ON - THE MEGA DRIVE, GAME GEAR, 
MASTER SYSTEM & NINTENDO SUPER NES. 



WORK IN PROGRESS 






art Silicon 



Technology which "captures' 1, the movements of a real Marital Arts master. 
Oh, and no gore. Lucy Hickman checks it out, 

iddlmg a be ul with nature 

never did anyone any good 
— as seen in The New Breed- 
Things go horribly wrong when 
scientists stumble upon □ reces- 
sive gene in the field of DNA 
which causes incredible 
strength and near invulnerabili- 
ty in its recipients. 

Only one in a million indi- 
viduals are capable of housing 
this gene so the powers thpt be 
select four poro humans as 
guinea pigs and form the 
Matrix Alpha — a genetically- 
enhanced crime fighting force 
who fight their way to justice. 

But, as usual, the gene 
mutates and four potential 
Matrix candidates go astray, 
become bad guys, form a dan- 
g era us mercenary crime organ- 
isation called the Overlord and 
are generally cause a gigantic 
pam for the good guys .The 
Overlords are a deadly combi- 
nation of genetic enhance- 
ments, black market cybernetics 
and lethal martial arts training 
so it's going to take all your 
fighting skills to put 'em in their 
place. 

Choose from eight charac- 
ters or play the Team Mode 
which is a no holds barred 
fight. Battle alone, against a 
mote Or hone your talents in 
the training room. But what's 
going to set thts game opart 
from the many other beat 'em 
ups doing the rounds? All the 
characters are drawn using 3D 
computer-generated models, 
using Motion Capture 
Technology technique in a 
game they claim produces ani- 
mated characters with the most 
realistic movements ever. 

The New Breed has a bigger 
fighting area than most, span- 
ning several screens. In addi- 
tion, the characters can pick up 
and use weapons. More news 
an this game when we get it — 
it's still early days, but check 
out the screens on this page for 
a first taste. 



ROIICL 




A gigantic mass of muscle and a 
black belt in Aikido. Ironclad's 
body ports ore super- resilient 
and he's ultra- strong, and more 
than capable of lifting a tank 
above his head or performing a 
running leap over 50 metres. His 
party trick is to leap from a plane 
into the combat zone — without 
o parachute! — which shocks 
opponents into submission 




WORK IN PROGRESS 




his underling, Recoil, was pro- 
moted over his head, His speed 
is super -human — often appear- 



ing as a motion blur. Subdermal 
armour protects him from most 
attacks and sockets on his arms 
allow him to plug into a number 
of lethal weapons. 



RECOIL 



The leader of the Matrix, Recoil's 
got the strength of an Olympic 
weight lifter, the dexterity of a 
gymnast, ond amazing co-ordi- 
nation. His almost telepathic 
combal sense combined with his 
self-healing powers, which heal 
wounds in minutes, makes him a 
formidable leader. 



the bbb bubs 



bro una ZERO 

Almost indestructible, this guy 
can walkthrough buildings, 
moves fast, and is o skilled 
boxer. His body courses with 
energy which is released as o 



sadist, he was thrown into prison 
after killing a boxer in the ring 
but was then snatched by Tracer 

ij 1 I - i_ iL. I -II: 



machine ha is today. 



SHOCKUIRVE 

This guy was banished from the 
Moth* for overusing his powers. 
Somewhat miffed, he joined the 
Overlord where he wouldn't 
hove to hold back. He can 

_• 1*1 * - I /■!_!_ f__ 



either attack or defence as long 
as he con find conductive materi- 
al to channel them. His special 





THE BBBB BUBS 



PITBOLL 



A natural born warrior even 
before he was given the Matrix 
treatment. Pitbull's speed ond 
balance is unsurpassed. His mar- 
tial arts training is as finely tuned 
as it gets. He, too, has the 
incredible ability to heal himself 
— even gunshot wounds. 



r^ 



HOTSHOT 

An Olympic level fighter and ace 
marksman, Hotshot also projects 
raw beams of energy from her 
body which can punch holes in 
toughened steel Hpr control of 
these powers is limited, though, 
so she needs devices which help 
her channel them, She has limit- 
ed powers of flight but her com- 
bat imaging helmet projects 









BRRZRI 



This girl's one of the 'one in a 
million' who already possessed 
the recessive gene which she 
activated herself. She's one of 
the best mortial artists in the 
world and carries a number of 
weapons, her favourite being her 
kalana blade which has been 
known to cut through steel 
beams. 




FORMAT 



MEGADRIVE 



PUBLISHER 

DEVELOPERS 

CART SIZE 

INITIATED 

mast 



OCTOBER '94 



PLAYERS 



MM SEGA 17 



WOPK I 









i ' 






~^ 



One eP the tontruiting tub secttoni. 



Video game legend says there are but seven game genres. Thus, 
playing it safe, Accolade bundled as many together as possible 

It's hard to describe what makes □ good Mogadrive 
game, Some games look pretty average, but have an 
elusive quality which keeps you coming back. If it's a 
truly excellent gome, you'll still give it a bash even after 
you've finished il. The most attractive games are those 
with loads of gameploy variety so you never become 
bogged down with the some old thing. 

For the success of their latest project. Accolade are 
banking on the games-ploying public feeling the same 
way because, in Fire Team Rogue, they've taken the most 
popular games genres — platform, RPG, flight stmt] puz- 
zle., beat em up and shoot 'om up — and packed them 
all into one 1 6MEG cart. 

Using a fantasy/sci-f* theme, Fire Team Rogue 
recounts the story of Amman Dum (forth) being caught 
up in g power struggle between the two great powers of 
the universe: the Spiral Arm and the evil forces of 
Umbra. The balance of power 
hongs with the Dork Talis — a 
weapon of incomparable power. 

Starting off as one of the 
heroic f ireTeam Rogue team - 
Chance, Ajo, ShadowBlade 
and Broc — must escape your 
bonds and, strive for the pos- 
session of The Dark Talis. 











18 MM SEGA 



WORK I 



CHANCE 



FULL NAMI:Chanc« Torokazi 

RACE: Hum nno id j»i^' 

STRENGTHS:* Martial Arts expert and keen philosopher, his menial powers Ore formidable 1+ ='j£f f ? 
w« ho who chanced upon Hie Dark Tali* arid to formed the FireTeom Rogue Cr 



SHUDOWBUDE 



FULL NAME:5hodowBlodtr of ihe Thunder Rain 

RACE .Saikaran, originally from Saijoor, 

STRENGTH5:Bom a Prince of ihe Thunder Rain tribe. ShodawBlode, like moil cats, can 

see >n the dark. He's a natural hunler and fights with silent weapons., though he'* 

most torrrfertcbl* with bis twin Tycu swords. A trained Saikaran warrior, he is also on 

expert in Martial Art's, one mOv*l wilh a dancer's grace 



BROC 



FULL NAMEiNim Koumol BrombiiO Broc 

MCMakouma 

STRENGTHS; 6 hk it the ihinker of Ihe team. Logic rules hii acliont bvi hii massive 
strength is such that if logic colls tor knocking down a wall with hii bare hand*, SO be 
if M* prefer* shooting weapons — the bigger ihe better This guy is an o personal 
crusade to avenge Ihe slaughter of his ancestors and lo Slop Ihe Umbra from spread- 
ing. 



*t* 



>^f 



FULL NAMEA,,, Dae 
RACE:Efwynn (I If/ 

STRENGTHS:* highly competent fighter, Aja, wilhe her high,y tuned ten*** «♦) as 
the group'* radar — sporting disturbance* and detecting new life forms. She's als.0 o 
dab hand on the engineering front — effortlessly diognoiing gny problem* the ship 
may have Aja turned to the Teom when her father was killed by the UmbfO 9* he 

tried la guard the Dark Talis 



2EUT 



FULL NAME: Unknown. 

HACETul.i life form. 

STRENGTH5:Zeut is Chance's lieutenant, Ho comrnunkotej ihrovgh 

sounds, body language, and by changing the shape of hts visor eye- 
piece. He hoi two main form* but con morph into others. The first 
il oval shaped which havers a few feet off the ground The second 
is o full suil of armour with a weapon marphing abilily 



Ground taryett lined up hr aVsfrucfPMV 






TENNIS 

Out August '94 



WORK IN PROGRES 



First there was Desert Strike 
— a game with helicopters in 
it. Then there was Jungle 
Strike — a game with heli- 
copters in it. Now there's 
Urban Strike — a game with 
helicopters in it. Lucy 
Hickman flew down to EA HQ 
to rendezvous with the 
American top brass via a 
video-link, 

" eserl Strike caused a storm when released on the Me ga driving 
public in 1992 — selling phenomenally well, no doubl due Co 
it's addictive, 3D shoot 'em up style gamcplay (although cashing 
in on post Gulf war jingoism undoubtedly helped}. Then lost year 
came Jungle Strike — a truly ace sequel with bigger, better, more 
difficult missions and a vast choice of vehicles. The question is, will 
Urban Strike be □ good game in Its own right or has EA sequelitis 
struck again with mare of the same being trotted out? 

Game Director, John Monley argues thai there's d lot of life in 
the Strike series yet; "A lot of what makes the Strike series work is 
the storyline and there is always a new story for an action game. 
When we are making a game, particularly a sequel, we'll keep 
what was great in the original game and build upon that. We try 
not to make just an upgrade, but to make a game that's great in 
itb own right so that it doesn't destroy the first one and so people 
will go bock and play the previous games and still have a great 
experience." More on ihe games unique features in a moment. 
But first the scenario,,. 

The year is 2006, the countries of the world ore finally at peace 
with Ihe New World Order protected by the United Notions 
Special Task Force. But media mogul and multi-millionaire, John 
Smythe, is tired of all this giriy peace and fancies a bit of aggro. 
So, after stock-piling a mass of cutting edge weaponry, he sets 
about taking over the world — starting with the destruction of the 
USA. 

Over 1 3 levels, which are 50 percent bigger ond a good deal 
harder than those of Jungle Strike, you must stop htm in your new 

high-tech air/ land/ sea crafts, start- 
t ing off in the Phoenix Thunderhawk 
Attack Chopper 



PROJECT 

URBAN STRIKE 

PUBLISHER 

II 

INITIATED 

NOVEMBER '93 

RELEASE 

OCTOBER 'M 

FORMAT 

MECADRIVE 

DEVELOPERS 



Jhii chopper isn't bringing figa- 
reffes unit Man ear*, ff'f trouble. 









» 



A. '■I* If 

■aK Je4H 











20 MM SEGA 



WORK I 



fj-^i *?mi*vr • ijirw rf"i Tmr- i 








m* - • 

■^1 'I i, 'IIP" 


1 /*""" - n r 




.' * ~™ ' 


.-^^-Ci:-' 








. 





VERITABLE 
VEHICLES 



< 



Sines Urban Strike is set in the future, thp develop- 
ers have come up with ficticious hi-tech crafts 
based or what they believe the future will hold. 
There's the Phoenix Thunderbowk Attack Chopper 
which is loaded with the best in 21 st Century 
weaponry; the 20-seot Osprey III Transport 
Chopper which is heavily-armoured but carries less 
weapons which is ideal for rescue missions; ond 
there's good old-fashioned feet, The latter adds an 
entirely new aspect to the Strike series which 
involves hopping from your 'chopper. During the 
Akolraz mission, for instance, your aim is to rescue 
a downed pilot, and to shoot holy hell out of ony 
enemy in sight, of course in true arcade fashion. If 
your feet get a bit weary, though, you can always 
climb aboard one of the enemy's abandoned 
Ground Assault Vehicles which are equipped with 
a gun and a side-mounted rocket launcher. 




MISSION 
POSSIBLE 



Your Yank-saving quest lakes you all over 
the States where weather and light changes 
all seek to thwart your progress. There's Son 
Francisco's fog -shrouded boy area, a flight 
over ihe skyscrapers of New York where air- 
borne enemies grve you a hard time; an off- 
shore oil rig to explore; Alcatraz prison; ond 
a night time escapade in Las Vegas to name 
but a few. Since the UN Special Forces team 
is now international, some of the people you 
fought in previous games, such os the Iraqis 
ore now on your side in the international 
cast of co-pilots, all of whom hove different 
capabilities and strength 



MM SEGA 21 



WORK IN PROGRE 



STRIKING r 

FEATURES 

As well as the new levels, weapons ond vehicles, 
Urban Strike Includes a wealth of new feature; 
including smaller objectives during the course of a 
level such as defusing bombs by cutting the correct 
wires via on interactive control panel. You must 
also coifed and drop objects in the right locations 
before progress can be made. Said John: "In the 
level where Air-Force 1 has crashed an the subur- 
ban area, you may hove to go into the wreckage of 
a highway, remove the wreckage, carry the car on 
your hook and toke it to the emergency services. 
You may also hove to pick up a woter lank and 
drop it on a burning house. There will also be more 
oir-to-oir combot — there can'1 be many tanks 
moving around tha roofs so you have to stop th; 
planes screaming by. "Other new features include 
better power-ups ond smort bombs which destroy 
everything on the screen, time limits on some sec- 
tfons, and new audio -visual movie stunt effects such * 
as cor explosions and flame outs." 

The ' Strike series moves into the next century. 





il I 



* ; * 



4t 





Jhii levei'i 
for Sphimer 
bars. 



Raid ever Sen 


Fremiuo, Bomb Kart Maiden. 
























i 



m^ *W *:■#■ 













From down to dusk and be fend. 



























ADVERTISING FEATURE 



WIN! WIN! WIN! 



WITH THE 



CGLAIM CHALLENGE 



I N 





BAGS OF NBA 

MERCHANDISING 






Where can you walk into a store and flick through a jam 
packed catalogue full of the best and latest software and 
hardware? 

Where can you choose at will CI 500 of the hottest home 
entertainment systems around, from Sega to PC from 
Nicam Digital Videos to seriously mind blowing stereos? 
The Argos Superstore catalogue that's where. In this 
month's Argos Acclaim competition there's another £1500 
of the best gear around, whether its Sega, Nintendo or an 
armful of the greatest games from the huge range cur- 
rently on offer at the Argos Superstores, they've simply 
got to be given away! 

And what have you got to do to grab this veritable 
Aladdin's cave of goodies? Simply race down to your local 
Argos Superstore, tear through one of their catalogues 
packed full of possible prizes and pick out the catalogue 
number for a SEGA Gamegear (with 
Columns}, Put it on the entry coupon j' 
and post it to us here at Emap! 
It couldn't be simpler! 
So what are you waiting 
for Get Thumbing! 



NBA JAM 
SOFTWARE! ! 



•H'»P*tP* 



IN THIS MONTHS ARGOS ACCLAIM TIE UP YOU COULD 
WALK AWAY WITH NOT ONLY IHE SOUND OR COMPUT- 
ER SYSTEM TO TURN YOUR MATES GREEN BUT ALSO 
COPIES OF THE BIGGEST GAME THIS YEAH AS WELL AS 
-/ A BUNDLE OF THE SERIOUSLY CRUCIAL MERCHANDISE 

TO CO WITH IT! 

•ALTITUDE WITH AN ATTITUDE!!! 

• THE NON-STOP FULL- 

COURT ACTION OF NBA BAS- 
KETBALL FEATURING FtEAL- 
ISTIC ARCADE QUALITY 16 

' MEG DIGITISED GRAPHICS 
i AND SOUND FOR THE SUPER 

N ES/M EGADRI VEJ GAME 

GEAR, 

ALL 27 OF THE NBA TEAMS WITH THE TOP TWO STARS 
FROM EACH TEAM INCLUDING - EWING, DREXLER, MALONE 
I AND PIPPEN IN THE ULTIMATE TWO ON TWO CONTEST. 

) SHOOT, PASS, BLOCK AND 

j STEAL JUST LIKE THE REAL 
NBA STAHS. PLUS THE AWE- 

• SOME TURBO FEATURE 

• HEIGHTENS THE ACTION 
WITH DAZZLING DUNKS, 

OUTRAGEOUS DEATH -DEFY - 
1 ING SLAMS AND ALL THOSE 
► FAMOUS SIGNATURE MOVES. 



ALSO WITH THE UNIQUE FOUR PLAY- 
ER OPTION QN THE SUPER NES AND 
MEGADRIVE. 



A* 



ENTRY FORM 



QUESTION 1: WHAT IS THE CATALOGUE NUMBER FOR A SEGA GAMEGEAR (WITH 

COLUMNS)? 

ANSWER 1. 

QUESTION 2 : WHAT DO I NBA STAND FOF 

ANSWER 2- 

NAME, 

ADDRESS, 



HOW TO ENTER 

Pul the ans*uar \o the two questions on the voucher Oi 

theielt 

Post it to us at 

NBA Camp,, 

Emap Imeigw, Priory Court. 30-35 Fa'ringdon 

LaneLonrJon. EC1R 3AL) 

O Entries must be In by 15th June 

O Winners wiR be notified by post 

© No correspondence will be entered into. 

CEmpioyees.fnBnds .family, uyys, window cleaners ai 

other re&bons of Emap. Aroos or Acclaim are not 

allowed to enter 



TELEPHONE NO., AGE. 



WORK IN PRO 




As The Who once said that 
deaf, dumb and blind kid sure 
plays a mean pinball. 
Unfortunately, Steve wasn't free 
so Lucy Hickman rolled down to 
Codemasters to get in on their new 
pinball experience. 



The pinball releases of late, it ha & to be said, have 
been pretty substandard — Sonic Spinboll, 
Virtual Pinball and Dragon's Revenge (the sequel to 
the cracking Dragon's Fury) all got o lukewarm 
response and deservedly sa. Code masters ore now 
trying to break the mediocrity mould with 16-MEGs 
worth of Psycho Pinball which, if first impressions 
are anything to go by, looks like it could be a win- 
ner. 

For starters, there's a lot packed into this game 
with one main table which leads off onto themed 
sub-tables which lead onto bonus gomes or one of 
several mini -pane I games — all with different play- 
ing styles — so it's going to toke a long time to 
wade through it all (provided the difficulty setting is 
at the right level, of course, and all indications are 
that it will be). 

As is the Codemasters style, Psycho Pinball is 
very bright and cartoony with the most bizarre 
"boll" ever. As the graphic designer, Paul Adams 
said, Psycho looks like a mixture between an aard- 
vork, a panda and a cat but he's quite versatile and 
changes his costume for each of the themed tables 
(the ball that is, not Paul Adams). 

Codies boast that this Is the most realistic pinball 
game ever with a ball which really does go where 
you flick it, instead of following one of a few set 
routes. Mind you, it should be good — programmer 
Andy Graham (the creator of the original Micro 
Machines J has spent more than two years alone on 
getting the ball movement spot on! 



FORMAT 

MEGANIVE 



▼ frem rovgh sketth to fin- 
ished sprite — Psyiho j/j His 
Wild West gear. 




PUBLISHER 

CODEMASTERS 

DEVELOPER 

CODEMASTERS 

CART SIZE 

16 -MEG 

INITIATED 

JANUARY *W 

RELEASE 

NOVEMBER H 

PUVERS 

1-2 






SUBSTANTIAL 
SUB-GAMES 

The main pinball table has a fairground theme with 
more than a hundred different bonuses and fea- 
tures, and, when enough points hove been scored, 
players can shoot off, via a fairgound tent, to other 
themed tables. These include Casino Cowboy which 
is set in the Wild West ond has Psycho as an outlaw 
who ha; to break the bonk in order to reach the 
runaway train sub-game. This has our hoy running 
along, avoiding baddies, collecting bonuses until he 
reaches the front of the train and stops it. There's a 
space table leading to a Moon Squares sub-game 
where Psycho has 1o move across the dissolving 
squares to reach the other spaceship. The Ghost 
table leads to Terror Towers — a Gountlet-esque 
sub-game where speedy retrieval of bonuses and 
keys and a quick dash to the exit is the name of the 
game. The underwater table leads to a whale's 
belly where Colin the Crab, Codemasters' unsung 
cameo hero also mokes on appearance (he turned 
up in most of the Dizzy games) — you chuck him at 
a wholes ulcers to burst them and raise the water 
evel — rather gross reollyl 



MM SEGA 



ORK IN 



PANEL POWER 

As well os the bonus gomes leading off from the sub-tables 
(god, this is getting confusing) there are also a number of 
panel games up for grabs — at least three for each sub- table 
so far, These include games like Blackjack, Shoot the Cowboy, 

and even o mini-Space Invaders to name just three. 

Completion of these, of course, leads to points galore and 

there are certainly enough points to he had. The biggest hi- 

score is going to be 99 BILLION! 





^ff 



pop Up 
around the 
table. 



Bfow up Ifie 
jail to 

release pour 
fitofos ana 
need 1 into 
multi ball. 



cams to 

reatb ike ' 
Blatkjatk 
mini- game. 






A Hie original sketch of the main fvniair table. 



t Break the 
batik to itoaf 
your own 
iatkfUf 
reward. 



Light the 
rodeo tetters, 
% fnefl ffte 

engine 
tetters which 
releases a 
train to take 
Psytho to the 
mb-aame. 

Light ail 
— the tetters 
of the 
Reward 
poster to 
bump vp your 
iaihpot. 



WORK IN PROGRESS 







Last month we 
brought you the 
EXCLUSIVE first look at this poten- 
tially-stunning racing sequel from 
Codemasters. Muchos work has 
gone on since then so once again 
Lucy Hickman zoomed down to 
Codies' HQ to see what was going 
down. 



The story so 
for ... The 
original Micro' 
Machines,, 
with It's car- 
toon/ graph 
ics and zony 
mini-racing 
gameploy 

caused a storm in the Megadrive world lost year. 
Capitalising on its success, Codies are now working 
flat out on the sequel — provisionally colled Micro 
Machines 2 — which they plan to make bigger, with 
twice as many tracks, vehicles and players. Souping 
up the graphics, sound and basic gameplay are 
also on the agendo. 

One of the more ambitious ideas that Micro 2's 
producer and main programmer, Pete Williamson is 
working on is to hove EIGHT players competing ot 
the same time, It sounds impossible, but if you cast 
your minds back to the first Game Gear version, 
simultaneous two-player action was mode possible 
by one player using the A + B buttons to steer and 
accelerate and the other using the D-Pod. He's 
going to try the same thing on the Megodrive, Pete 
freely admits the idea might not work (particularly 
for people like me who suffer from chronic flight! - 
tus — the tendency to "steer" the joy pad — when 
playing a racing game) but he's going to give it a 
damn good try 

Another extra touch Pete has included -is far 
more interaction with the backgrounds Every level 
will hove at least one of these unique features such 
as high winds blowing you in the Treehouse level, a 
corn on the cob bridge spinning at high speed in 
the Dining Room and a cooker which fries you in 
the kitchen. 



There are many ways to play Micro Machines 2 
— various combinations of player numbers, alone 
or in teams. Challenge games, a League for one 
player, Time Trials and even a Mini Micro Machines 
whkh mokes the vehicles even smaller, More 
advanced players will be relieved to hear that if 
they achieve a record score they're allowed to by- 
pass the easier levels should they snuff it, 



CODEMASTERS 

DEVELOP! 

SUPER SONIC SOFTWARE 



12-MEG 

UlTIATl 

NOVEMBER 93 

MEASE 

NOVEMBER '94 

PUYERS 



DECORATING 
BOOM 

Drive the convertible up steplad- 
ders, over fast-moving paint 
rollers and through spilt paint in 
the three decorating rooms. 




IN a CAR 



For three levels you drive a VW 
Beetle through another full size 
car, around pedals, past gear- 
sticks and over the dashboard. 
Later on you jump in a helicopter 
for more of the same. 



26 MM SEGA 






There ore more than twite as many tracks and vehicles in this sequel. Some of the 54 tracks will be repeat- 
ed but each will become progressively more difficult end feature a unique interactive feature. Here's a run 
down of the tracks on offer, the vehicles to be used on each and the special feature involved: 





SWIMMING POOL POOL TABLE 



Two levels of boats, 'Nuff said. 



Big balls galore to avoid over 
four levels of Le Mans control- 




MUSIC ROOM 

Monster truck fun over three lev- 
els of caterwauling. 



MIC AND CELLAR 

Jeeps and kopters ahoy for levels 

of high flying and low level roc- 




DINING TABLE 

The dumper truck, is used for 
three levels then one in a 'copter 
where you find a jelly jump, wine 
spill and a rototing Corn on the 
Cob- 




KITCHEN 

Treacherous plates in the sink, o 
hotplate that frazzles your 
Porsche and more irrepressible 
jellies daunt you on these three 

levels, 




PINBALL TABLE 

Protect your Indy Car from the 
balls 'n' bumpers in these two. 



WORKSHOP 

Manic buzisaws and killer screw- 
drivers are just some of the haz- 
ards your jeep encounters in the 
three workshop levels. 




BEACH 



Funnily enough, beach buggies 
are the vehicles used during 
these four levels of sonde a sties, 
sea, buckets and spades. 




BEDROOM 

Four levels of stock car racing 
with a possible nice twist of 
human feel sticking out the end 
of the bed. 




GARDEN 

The garden's a bit of a triathlon 
event where you start in ATVs for 
rough and tumble in the grass 
and flowers then it's into a hov* 
ere raft ond onto the pond for 
some fraternisation with frogs. 



TREEHOOSE 

Tear around the four treehouse 
levels in a four-wheel drive. 
Unstable tree knots, wonky roof 
gutters, high winds and searing 
rainfalls are the specials on offer. 



MM SEGA 37 






WORK IN PROGRESS 




If * not often that Konami'i development foam open their doors, but MIAN MACHINES SEGA 
woro given an open Invito, and Probotecfor was tho first thing wo saw. In the last part of 
oar exclusive Work In Progress, wo got right behind tho scone* of this eagerly-awaited con- 








TV 



"*f_ 




&m&$ 




fhWi 



MM7. 



The story so far: Meantime we have learned 
that Colonel Bahamut, hero of the Super NES 
battle against the alien invaders, has amassed an 
army of cybernetic allies following his failed 
attempt to seize control of the surviving humans. 
The Earth government have created a special 

I "Contra' team la infil- 
trate Bahamul's lair 
and kitf him. This team 
| is made up of two 
humans, a wolverine 
mutant, and a small 
special-weapons drotd 
called Brownie. 
1 We also discovered that 
Konomi's Japanese development team were aim- 
ing to expand upon the original Nintendo game 
by adding a plot where the player can choose 
their route through the game's scrolling levels, 
and a wider variety of weaponry which differed 
from character to the character. This month, how- 
ever, we bring exclusive information on the 
game's bosses and tolk lo me programmers 
about the ideas they hope to include in the com- 
pleted game. 



GONNA BOSS-T YOUR ASS 



The programmers are keen to ensure 
Probotector's bosses are as varied as possible. 
Whereas most boss creatures appear at the end of 
a stage ond require a number of hits before they 
give up the ghost, Probotector's span several 
screens and provide a running theme throughout 
a level. For example, during one of the stages, an 
oval robot appears using a claw to pull itself 
towards the player. Shooting it seems to have no 
effect, but it continues its pursuit across several 
winding corridors — sprouting gyrocopter blades 
in the process — until a second claw emerges and 
fastens itself to the ceiling. Only now is it remotely 
vulnerable, but when shot the device's 'arms' 
extend to toke it out of harm's way, so only short 
bursts of fire have ony effect. Another rather neal 
idea is what is currently entitled Zodiac ' At the 
end of this stage, Bahomul drags the player into a 
computer-generated world before dissolving into 
stars. These then reform into astrological signs 
such as Taurus the bull, Sagittarius the Archer and 
the Gemini twins which then attack the player! 




X 




I MM SEGA 



ORK IN PROGRESS 



. 




BEHIND CLOSED DOORS 



When it comes to describing what goes into a 
Konomi gome, the programmers are extremely 
light- lipped. They refuse to go into fine detail 
regarding the gome's development systems, 
ond reveal who does what during the produc- 
tion of the game. When it comes to detailing 
inspiration for the gome's levels, though, 
they're full of enthusiasm. Initially, the team 
meets to toss a number of ideas together. The 
basic scrolling/blasting action had to be left 
intact for the game to continue the existing 
Pro Detector series, but from here they had 
pre+fy much carte blanche to do what they 
wanted. AH the bast ideas thrown up from the 
meetings ore then road-tested for feasibility, 
bul the teom confess that a mere 1 0% survive 
to the final game. During this time, the team 
are given individual responsibilities which they 
split up and carry out — including reference 
visits to museums, libraries ond the like. They 
then pool the finished code together and 
smooth off any rough edges. 



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CEMBER '94 

FORMAT 



DEVELOPERS 

IN HOUSE 



TedM* — i 






MM SEGA 




le,Cantona Papin? So you know your goo J scorers. Matthaus, Guilfit, Piatt, 
and your midfield maestro 1 s. 
But did you know that Oixons stock the premier football games? 
FIFA Soccer , Ultimate Soccer, Super Kick Off. The boys done good? But the boys done even 
better if your bag is golf, motor racing, ice hockey, American football, athletics, or skiinj 
In fact Dixons has more choice for sports games than any other store. 



t 



i 




■ *V« will refund tfwp different* onlUtpst if ww can find tU iom« product wirfi It . arm tjihr, cheaper beefy. Joit come back to ui W*ir> 7 do yi o* purcrmie, wjrh the detail. 

Hie product muit be new, complete and {mutable far immod lute Mnmy, Thii gua :i fee ejidudei marl order price v' offer i. 



■^ 



/ 



7 



i # 





Our boys will also do you proud when it comes to value for money. 

With more stores in more towns we always get the best deals on Sega gai 

And with our price promise, if you can get a game cheaper, we'll refund 

the difference*. k 

So, as they say in this funny old game; if you don't pop along to Dixons for your 

sports games, you're likely to be as sick as a parrot ,v, 










^.s 




MEAN YOB 



Mean Machines rei 
ers often ask me if I 
do anything except 
edit this mungy left* 
page. Well, last wee 
I was meant to stan 
in as presenter of 
the Little 
Picture Show, 
that crappy 



review 
pro- 
gramme 
hosted 
by Hefen- 
Kella Thrushed- 
Up. Anyway she'd 
had an accident wit 
a Phillips' Ladyshav 
id had to take a 
uple of days off 
>rk. So I was doin 
' fave vlds of all- 
le, And first up is 
nk Flamingos' by 
hn Waters, which 
ally cool, and I'm 
ling them about tl 
i' where's there's 
this big dog turd on 
the pavement, and 
' is fat maddy caller 
vine gets down or 
I fours and... 
lyway, it's the first 
video REVIEW pro- 
gramme with an 18 
rtificate. Send you 
• oss to the same ol 
Idress; I AM AN 
slARCHIST, I AM Tr 
sITI-FREEZE MAIL- 
G, MEAN 
.CHINES SEGA, 3 
FARRINGDON 
SJE, LONDON EC 
3AU. 




ECCY 



Dear Yob. 

Ionian exlro.i 

worried Mc' 1 
believe you ql 
soring the minds 
of young innocent children, with b 
your foul-mouthed attitude and 
abusive temperament. Are y 
obsessed with throwing insult 
people? Is it the only pleasure 
you have in life? People have to 
resort to writing garbage to you 
because it seems it's the only- 
type of language you under- 
stand- Why don't you try being 
kind far once? You might gain 
some respect. 

I realise you will probably pro- 
ceed to call people new devil- 
ishly funny no rues, which 
should please all the half 
wits who think you're 
funny. But I assure you 
there are many who think 
your poor attempts at 
humour are in very bad 

aiine you 
of being 
unoriginal and put them 
down for this. I believe that 
you are the most predictable 
person with the least originality 
and talent I've ever came across, 
Every week you churn out repeats i^ 
of lost month's unomusing 
insults, why don't you do 
something new for once in 
your Nfe? 



You 
must have 
fair amount of intel- 
ligence to be allowed 
to write articles in this 
magazine, why don't you try 
and use it? Just try and be a 
little more creative than John 
Major for once in your boring life. 
H KynastonXamorthen 
iThanks, j 

'Worried Mother', 
I'm perfectly 
happy to take A 



advice on 
being 

r 




'original' and adventurous 
from your good self, I'm sure 
you even pick the trolley with 
the dodgy wheel at Tesco's, 
for thai extra thrill in life, on 
blow me if you don't take lib- 
erties with your knitting pat- 
terns. On consideration 
your bad taste jibes, w< 
thought about getting Les 
Dennis to take over the let- 
ter's page, but he's much to, 
funny for our readers. Hey, 
but you can join my 'caring 
circle' ^fl 



Dear Yob. 

I am writing to you from the 
space ship Yo Man.' My wfi 
w, were killed when we i 
_ with a rogue elephant's 
^- tock. Currently, I a 
orbiting the ploi 
i Gormos. Myonfy com' 
panio 



bom 
owl and 




ft 




MEAN YOB 



1 



grips with the six-button pod 
needed for the gome anyway. 
You are both an example of 
how the sole of video gomes 
should be strictly controlled. I 
hope when they separate you, 
the one that's left can at least 
beat Chun-Li. 



TRUMPE 

Dear Yob, 

After reading vour lost issue 
including sonic info about the 
Sega Mars' I was quite sur- 
prised 
This h 

rig hi? What's next? The 'Sega 
1 Venus' obviously. If this is 
true, what should I buy? 
Look, S m a great fan of the 
\ Virtue gomes which are also 
coming out on Ihe 'Mars' 
ond the Saturn. Whcit shall 
l 1 do? Buy Virtuo Racing on 
I the Meg ad rive, then work 
1 far IhruL- years to get a 
', Mors — which will by 
that time be on old 



machine for ,. 



Erik Kurjpers, Gemert, The 
Netherlands , 

YQBiYou HAVE a social life 
Oh, you must be fitting in your 
letter-writing to video gomes 
mags between dates with your 
many girlfriends. It I were 
you, I'd be really interested in 
a new development called the 
•Sega Life'. If s so real, it's 
unreal. Rather than just a sin- 
gle room and monitor screen, 
there are literally thousands 
of locations, and loads of 
interactive characters! Don't 
delay — get one today! I can't 
really blame you when I think 
the Smurfs arc the only 
notable thing to emerge from 
Holland. Apart from that hor- 
rible cheese with the red 
skin... 



LADY-POPS 

Dear Yob, 

Recently, whilst on a holiday in 
Rhyl, I discovered an arcade full 
'seemingly 'bogus' machines. 
if instance, a Street Fighter 2 



B. Worfprwrgfc ieletH his tawStreelfighHr thotatten. 




Christian Ward's Hvik's fata needs a good floiiiteJ. 



one who 
in a SAI, 



o Megadrivo with Altered Beast 
nd Dynamite Duke which I hod 
for breakfast yesterday. The only 
food I have left are 1 00 years' 
worth of bird food, a 1 in of meal- 
ballv an owl, mushy peas and a 
packet of custard. I was wonder- 
ing if you hod interesting recipes 
you might share with me? Maybe 
you could send a team of crazy 
crocos lo sove me, if it's no trou- 
1 ase write bock I'm lonely 
my sanity. 
pinch of salt. 
Jones, Somewhere In Space 
YOB: Yes, try this: take the owl, 
the meatballs, end the bird 
food (Trill is preferable), and 
stuff them up your ass, Then 
spend the rest of the time 
farting breadcrumbs and not 
wasting our time. This recipe 
is available on a sh< 



you, enjoy your time in space, 
as it's the only chance of r 
entry you'll ever get... 



Dear Yo 

I am extremely sad, Fo 
Christmas I asked my Mum for a 
game called Super Street Fighter 
Turbo on Ihe Megadrive. On 
Christmas I did not get wh< ' 
wanted. I owned the Mega^. 
for two years. Now I can't ploy 
Super Street Fighter Turbo I wos 
very sad, I wonted to comi ' 
the game. I was extremely 
Anthony ond Louisa Cei, 
YOB:No, no, no. You are STILL 
extremely sad. You cannot 
write properly, your sentence 
structuring is abysmal, and 




time, and then get 
an improved version of Vidua 
Racing? I will hove no social life 
anymore. And then the Saturn 
arrives! I'm going totally crazy! I 
also like other games, such as 
the Streets Of Roge games on J 
all Street Fighter games. Whe. 
should I get the money to buy 
them oil? Sega is totally rippir 
me off I! I'm desperate, oi 
don't know whot to buy, u* 
please print this letter and give 
"I answor 



machine with 
no punch buttons, a Snow 
Bros machine wit ho u I a two- play- 
er option, and a Sonic machine. 
"" ie said Sonic machine h 
gdly the some title sere 
imonstration of different 
- but the demo only lasted t-, 
or three seconds! 
Has this arcade bought new cabi 
nets and placed the old games 
inside? Is this legal? A* for the 



MM SEGA 



Benet ttarbreuah again, wifh fob a fa Tvrrican. 



Sonic machine, I'm dead certain 
there is o Megadrive inside the 
cabinet So should I contort Sega 
and give them the whereabouts 
of this arcade? Please help,.. 
Nonomeago.n, CSwyd (Probably] 
YOB: They've probably just 
lumped a few old boards into 
even older cabinets. There's a 
chippy just down the road 
from the MEAN MACHINES • 
offices which has, a Street 
Fighter machine without any 
hard punch buttons! As for Ihe 
Sonic 'machine', it's probably 
one of the clapped ol 
MegaTech cabinets w 
appeared and disapp_ 
year or so back. Certainly not 
enough to gel your undies in 
a twist for — especially since 
they belong to your Mum,,. 



'GET OUT 
AND WALK 
DONALD' 

Deer Yob, 
I am 

fiely sc 
. ew of I 
Tor the Meg a drive a few m* 
ago I hove recently acquired ■ 
copy and I am absolutely disgust- 
ed that you gave it such o bad 
rating. You included the most 
boring streenshols and you nit- 
picked ot every little detail. The 
sound is very goad almost all the 



way 

through, and that goe 

the graphic! 

levels hove very atmospheric and 

well-drawn backdrops and the 

bosses are great, too. If you hod 

en the time to acrually get into 
the game and finished it, you 
would have realised that the later 
levels one a lot better, I ^— - 
have now completed the 
gome and the end 
sequence is spectacular, 
with a large digitised shot 
of Dracula from the Film. 



then a scene where the 



ol lapses 
,fy think your mag .„ 
one of the best for reviews, 
but this time I mink maybe 
you've gone o bit too far with 
your criticism. I doubt very much 
that you used an earlier copy of 
the game so you have no excuse. 
I have never had reason to Com- 
plain about your excellent mago- 
line before so please, don't give 
me the chqnce to again. 
Simon McCaHum, Letcbworlh 
:Don'l bleed my head, 

—j, 1 just do the letters. 

r as Steve's concerned, 
racula is one of the worst 
les ever. Ifs |ust a blatant 

t-off of the existing Galahad 
code, and an attempt to make 
a few quid on the back of a 
decent licence. Also, shouldn't 
a game try to impress at the 
start, and not force the player 
to keep playing until some- 



rnmg smarT happens? It you 
ask us, Psygnosis inherited 
. Dra tula's blood-sucking 
tendencies when they 
released It. Anyway, m 
should we know, with L_ 
odd years of combined gam- 
ing experience and years in 
journalism? 



WHISTLER 

Dear Yob, 

I bought issue f° of your rather 
fab mag and found the April Fool 
inside, I was looking ol ihe 
Saturn, and I was very excited 
when I read about The Mars.' But 
then I remembered what you've 
printed a few issues bock, the 
one with the Robocop Vs. Termie 
cover, In the Saturn- special, you 
~'i thai il wasn't possible 1o 
ke it compatible with - 
us systems, because i 
different from anything seen yet 
You cannot make a 32 -bit con- 
sole with thousands of colours 
ouf of a 1 6-bit one with 
much less 



colours, which can't produce 
impressive polygons without a 
DSP chip. If I'm right about this, 
send me a game {or a 
Saturn???). I would be ve 
happy with the following; - 
Racing, Londstalker, Sonic, 
Spinball, Eternal Champies, 
Mallet Legend or Ihe Sonic exlra 
level update disk. 
A. Nonymous, No Fixed Abode 
YOB: At the lime of the 
Robe/Term issue, it wasn't 
deemed possible to create a 
32bit add-on. However, It can 
be put down to a thing called 
progress, by the way, I'm sure 
you would be very happy with 
a Saturn or any of the above - 
me, I'd be happy with a large 
laser or a wad of cash sticking 
out of my back pocket. The 
difference is, I don't write In 
« demanding tl 




MM SEGA 




Ir I. ■ C T R • N I C A I? T 5 



1=1. BCTIttMIC ARTS 




,ass? 




(Sorry, unavailable*) 




RENT THE LATEST GAMES 
AT BLOCKBUSTER AND RITZ 




Q+A 




As he tossed and turned, Steve had a recurring 
dream. A giant stone golem was knocking down 
the houses in his childhood home of Southbourne. 
Then he sow it. A plunger, Steve pulled it from 
where it was stuck to the pavement. Miraculously, 
the golem stopped. Steve replaced the plunger and 
the stone goliafh resumed its destruction. Rushing 
the plunger to the village council he showed them 
its powers, Heroically, he burned the plunger and 
the creature collapsed. A tin of Quality Street was 
his reward, but it vanished when he woke up. Just 
as it had when he saved Southbourne from ants by 
pouring boiling water over them,.. 
If you require help from Steve, write to: 



THE 'BAN THE COFFEE REVELS' CLUB Q&A, 

MEAN MACHINES SEGA, 

Priory Court, 

30-22 Farrlngdon tone, 

London, 

ECIR3AV 



PLASTIC CARS 

Dear Steve, 

Could you please answer some 

questions for me. 

1 . Will there ever be a football 
management gome for the 
Megodrive. If so whot, and when 
will it he released? 

2. Whot is the best joy pod for the 
Megodrive? 

3. Whot is the best adventure 
game for the Megadrlve? 

4 Will Super SF Turbo be 
released for the Megcdrive in the 
near future? 
5. is PGA Euro Tour any good? 



6. Are EA thinking of making 
another FIFA? 

7. Will the coin-op, Tpito Cup 
Football, ever be released for the 
Megadrive or ony other console? 
8 And. lastly: how can you say 
Eternal Champions is any good 
— it's crap! 

James Pretty, Hommersrrwm 
STEVE:My, that's an unfortu- 
nate surname you have there, 
my Pretty {snigger!}. 1 . 
Imaglneer ore working on 
Kevin Keegan Pi oyer 
Manager, but there's still no 
firm release date. 2. The six- 



button one from Sega. 3. 
La rid stalker. 4. II seems likely 
Capcom will incorporate the 
Turbo moves into the forth- 
coming Super SF conversion. 
5. Yep, but not if you've got 
PGA 2. 6. Ywp, 7. Nope. 8. 
Like this: 'Eternal Champions 
is any good/ Easy, huh? 



ei joe 



Dear Steve, 

Please answer these few humble 

questions for me (beg, sniffle). 

1 , Who in your opinion is the 
best alt-round character in Street 
Fighter 2? 

2. Will Body Blows on the Amiga 
ever come out for the 
Megodrwe? 

3 Does World Heroes look any 
good? 

4. Is Art Of Fighting 2 going to 
be converted to the Megodrive? 

5. If you hod a modem, would it 
be possible to hove a twenty- 
player beat 'em up or a racing 
game where everybody con- 
trolled a fighter or o driver? 

6. Can you say hi to Whitam? 
Fred, Afford 

STEVE: 1. Kert. 2. Probably net 
— but who needs it! 3. It's an 
average beat 'em up. 4. Ves, 
but not for a while. 5. 
Theoretically the driving 
game should be possible, but 
the beat 'em up would proba- 
bly only be a tournament 
where two players fought at a 
time. 6. No. 



IRON-ON 
TRANSFERS 

Deor Steve, 

Couid you answer these ques- 
tions for me please. 

1 . When will the VR unit be 
released for the Megadrive in the 
UK? 

2. How much will it cast? 

3. When will the Saturn be 
released in the UK? 

4. How much will it cost? 

5. How much will Saturn gomes 
cost, such as Virtue Fighters and 
Virtua Soccer? 

6. Are there going to be ony 



add-ons for the Saturn? 
7. Are there ony other Mega-CD 
one-on-one beat 'em ups 
planned apart from Rise Of The 
Robots? 

3. Are there going 
to be any new sys- 
tems released with- 
in the next two 
years? 




9, If so, when will they be com- 
ing out? 

1 0. Is Fatal Fury 2 coming out for 
the Megadrive? 
11. If so, when in the UK? 
1 2. Are there ony new wrestling 
gomes on the way? 
SJ Morrison, Irvine 
STEVE: 1. No firm date, but 
Sega are still hoping to have 
it out for Christmas. 2. It 
hasn't been confirmed. 3. Not 
until mid-1995. 4, See 2, 5. 
See 2 and 4. 6. Ves, a food 
mixer, a sandwich toaster and 
a full car add-on complete 
with gears and steering wheel 
- in other words, see 2 and 4. 
Again. 7. Nope. 8. There's 
rumours at a 16-bit handheld, 
but nothing new from Sega 
apart from what we've told 
you about. 9. See 2, 4 and 6< 

10. It's out on imparl now. 1 1. 
This is becoming a litany* I'll 
give you a clue, the answer 
appears somewhere in this 
paragraph. 12. Yes, Acclaim 
have another WWF game on 
the cards. 



MM SEGA 




O+A 



GAME AND 

WATCH 

Dear Steve, 

Please put your large noggin to 
good use and answer these ques- 
tions. 

1 . Does the Mega -CD play audio 
CDs? 

2. How about q cheat for Road 
Rash 2? 

3. Is CliHhanger on the 
Megodrive any good ? 

4. In on American comic I saw an 
ad for a Sega game requiring 3- 
D glasses. When s it coming out 
in Britain? 

Jamie Gikhrist, Edinburgh 
PS: What's 49*6527 divided by 
62? 

STEVE; 1 . Yes. 2. How about 
you get stuffed? 3. One of the 
worst things I've ever had the 
misfortune to see. Last Action 
Hero being the worst! 4. It's a 
game called Jim Power, 
There's no release date for 
the UK yet, but I can tell you 
now It's nothing more than 
average and the 3D doesn't 
work that well. The answer is 
5158.4354839, can I go now? 



POLYTHENE 
POSTMAN 



Dear Steve, 

I own a Master System, so here 

are some questions I need 

to ask you 

1 . On Mortal Kqmbat is there 
a cheat which allows you to 
get the spiked pit working, so 
that when the 'Finish Him/Her' 
message appears they con be 
punched into it? 

2. Will there be a Mortal Kombat 
film with all the gore in it. If so 
what certificate will it be? 

3. Whon MK2 hits the streets will 
it be coming out for the Master 
System? If so, will it include all 
the fighters, their death moves, 
the bonus character rounds. And 
when will it be out? 

4. Please list these games from 
best to worst; Robocod, Fantastic 
Dizzy, Krusty's Super Funhouse, 
Cool Spot, Cosmic Spacehead, 
Jungle Book. 

MonVn Smith. Soufhshields 
STIVE: 1. Nape. 2, Only o SF 
film is planned, with Jean- 
Claude Van Damme starring 
as Guile. 3. Acclaim aren't 
releasing an MS version. 4. 
K rusty. Cool Spot, Jungle 
Book, Robocod, Spocehead, 
Diny. 



MASTER 
SYSTEM 



Dear Steve, 

Here ore some challenging ques- 



tions for your brainy self 

1 . What ore the Friendship and 
Babality moves in MK2? 

2. I am totally mad about com- 
puters (especially Sega) and I'm 
quite good at ort. It is my dream 
to design computer and console 
games. Please can you tell he 
how otd I have to be to get a job 
with either o console magazine 
or a leading company? 

3. Is it me or are Nintendo totally 
crap? 

Becky mmter, Grufefy 
STEVE:!. When you have 
defeated your opponent I hey 
are either given a gift or 
regressed to a baby. Basically, 
Midway were going to the 
other extreme to appease the 
censors who kicked up a stink 
about the gore. 2. Yau could 
start approaching the compa- 
nies now, and send in plans 
and things. However, design- 
ers need fluent Mac skills and 
a good eye for design, so it'll 
be a while before you're 
ready to join a mag or compa- 
ny full-time, 3. I don't know, 
are you crap? 

A COPY OF 
PELE 

Dear Steve, 

Please answer these questions for 

me. 

1 . I'm pleased with Tengen's con- 
version of Gauntlet. Is a conver- 
sion of Atari's Gauntlet 2 on the 
cards? 

2. Will 1993 FT World 
Championship Heavenly 
Symphony be released for the 
Mega-CD in the UK? 

3. What about Monkey Island? 

4. Why don't Mean Machines use 
more photos for screenshats than 
screen grabs? 

5. Please explain the different 
between pulse code modulation 
and frequency modulation. 
Gareth Crowley, Jhirsk 
STEVE;!. Nope. 2. Nope. 3. As 
soon as JVC get their UK Sega 
licence. 4. because screen- 
shots take ages and are never 
as good or flexible as grabs. 
5, No. 



PENCIL SETS 

Dear Steve, 

Please answer these questions for 

me. 

1 . What's the best platform game 
on the Meg a drive at the moment 
apart from Sonic 3? 

2. Do you think 1 should get 
S0R3, Super SF2 or MK2 for my 
Megodrive? 

3. Is Castlevanio any good? 

4. Will the following games be 
out for the Master System and 
Gome Gear: SOR3 r Sonic 3, any 
Street Fighter 2 games, Sonic 
Spinboll? 

5. Are there any Snooker games 
for the Megctdrivei If so where 
can I get them? 

6. I have o Japanese Megodrive, 
why won't the following games 
work on it: SF2, Jurassic Park, 
Robo Vs Terminator, Sonic 3, 
Racket Knight, Aloddin, Tiny 
Toons? 

7. When is SOR2 coming out for 
the Game Gear? And will 
Lemmings 2 be coming out for it? 
Chris Chin, Sherborne 

STEVE: 1. Dynamite Headdy — 
but it's not out yet. Ha hi 2. 
Well, os only SOR3 is actually 
out and is the only one likely 
to be out before September, 
I'd recommend you get that. 
3. Yup. 4, Spinbali is heading 
for the Gear, but that's It. 5, 
The only decent one is Virgin's 
Jimmy While licence, and 
that's not out yet. 6. because 
of a little device known as a 
'Lock Out Chip/ 7. No release 
date yet, and no, 



His eyelids fluttered 
as he fell into REM 
sleep. Steve tossed 
and turned, but a 
strange smile over- 
took his peaceful 
face and his left leg 
twitched every few 
seconds for no 
apparent reason. 
Just what was he 
dreaming about... 



MM SEGA 





% * 






: 




t 





■ 















i 




Try out all the latest, greatest games 
at LIVE "94, the UK's most exciting consumer 
electronics event. 



Meet the big names. Nintendo. 
Commodore/Amiga. Panasonic 3DO. 
Philips CD-i. Sega. Enter the Games Zone. 
Put the hottest new games from all the top 
software writers to the test. 
<©^ 

See the Nintendo Challenger and 
Panasonic 3 DO Showliner. Quiz the gurus from 
your favourite magazines* in the Games 
Arena. Get the lowdown on some incredible 
tips, hints and cheats. 

Experience Capita! Radio Live at 
LIVE. Capitol Gold concerts. Dolby Home 
Cinema Promenade. TV Times Live Television 
Studio Young Newspaper Feature. BPIA Future 
of Photography Yamaha/TES National Youth 
Rock & Pop Awards. Focus on Multimedia. 

Get vour hands on a ticket. Phone 
the LIVE hotline or return the coupon now. 
Remember - if you're under 16, you must 
have an adult with you ot UVE '94. 



#- 




Calls cos! 39p per rnniula cheap rots and 
49p per minute 8l all elKer limes 

Please tell me more about LIVE '94 and 
how I can get a ticket to the UK's most 

electrifying event. 

Name: 

Address;..... 



El 



., Postcode:.... 

Please return this coupon to: 
LIVE '94, News International Exhibitions Ltd. 

Europe Houso, World Trade Centre, 
St Kathgrine- by- rhe -Tower, London El 9AT. 



u. — 



"TK" <pp joucrtDS Froffl M*ari Maehinas, Sega Magazine, Nintendo 

Mogoiine System, Campuitt and Video Ggm»i,. PC Rnview, CU 
Amiga, Jhe One Afn>gQ. oirtd PC Game* will all be *ere. 



EOADRIVE TIPS 






Hi there Mean Machinery 
Welcome to the Mean Machines 
satellite, orbiling twenty miles 
above the Earth. I am Captain 
Paul! Here I sit at the Central 
Control Pa dale playing games 
day in day out, but I care not. It 
is my trusted duty to the fair cit- 
izens of Earth to explore the 
dark infinity of the Multi- 
Dimensions, seeking out new 
and better gaming tips, Sad? 
Yes, Lonely? VES! But il my cho- 
sen path, for I am The Groovy 
Gaming Guardian! The Joypod 
Jive Commando! Proud servitor 
of the dork cosmic force known 
only as VIDEON! Of course, I 
om not without friends. Well, 
visitors anyway. Often, my 
intergolactic chums stop by. 
There's Xantos-9 from Planet 
Theron, the League of Squid-o- 
nouts and my dear pal Whitley 
Strieber, alien investigator. All 
have joined me in my many 
daring games adventures at 
one time or another. But don't 
go thinking I've forgotten you, 
my chuckling gamesters. 
Without your perpetual stream 
of gaming lips, my cosmic task 
would be impossible. So stay 
vigilant and if you find any con- 
sole secrets contact me via your 
Captain Paul communicator 
watches or, if you're not a 
member of my Cosmic Games 
Legion, send them to this 
address, CAPTAIN PAUL, HEAR 
MY CALL! I HAVE A TIP TO 
BEAT THEM ALL! MEAN 
MACHINES SATELLITE, PRIORY 
COURT, 30-32 FARRINGDON 
LANE, LONDON, EC1R 3AU, 
EARTH. Now, seeing as you're 
here I may as well give you a 
tour of the inner sanctums of 
the Mean Machines Satellite. 
Gamesters Assemble! 



k 




Join me now, gamesters, os I 
enter the Brain Room of the 
mighty Mean Machines Satellite, 
To the ungamed eye, it might 
look like this chamber is filled 
with a mish-mash of flashing 
computers and whirring 
machines, but to any member of 
my Irusly Cosmic Games Legion 
it's obvious what is here. None 
other than VIDEON-1, the 
Supreme Intelligence! It is 
VIDEON alone that writes, 



draws and colours the pages of 
Mean Machines Drawing on 
raw cosmic flux from beyond the 
Multi Dimensions, he combines 
this untamed matter using th 
brute power of his galactic 
mind. Even for such o mighty 
mentol force, VIDEON can only 
perform this task once an Ea 
month. Normally only Profes 
Merretl is allowed to read th_ 
untreated words of VIDEON, but 
just this once I'll let you 




Z0T 



First stop. Professor Merretts laboratory! It's here that our 
super-psychic leader spends his days constructing bizarre 
new gadgets for the crew. In fad, here he is now, fitting 
Claire's brain back into her Robo-Girl body. Why if it wasn't 
For The Prof she'd still be nothing more than a brain in a 
cryogenic pickling jar, just like that Walt Disney fellow And 
speaking of Disney, here's a pair of top tips for his Aladdin game. 

On the desert stage, stand underneath the washing line, facing right, so that when Aladdin leans for- 
ward his head is directly underneath the Mickey Mouse ears If it's done correctly he should gain an 
extra fife. That one comes from R Robinson of Rotherhom. 

Also, enter the option menu by pressing start and then enter A, C, A, C, A, C, A, C, B, B, B, 8. A digi- 
tised picture of Dave Perry should appear together with a level select and infinite energy option 
Gamoster David Yolland of Stafford supplied that one. 



MM SEGA 






MEGADPIVE TIPS 




gamesters take a sneaky look. 
Why, here comes some hot info 



down A, Now when Sonic 
appears press B He should turn 

into o ring. Use A to cycle 

through the different objects, 
, press C to put them down and 
' B to turn bock into Sonic. By 

pausing the game and press- 
ing A you can return to the 
Level Select screen Kirk. 

Wow, thanks VIDEON! Whot a 
l hot tip. Tha... 

MIHEIBIUIY 

Silence fool I Krrk. When the 
title screen comes up, press 
UP, UP, DOWN, DOWN, LEFT, 
LEFT, RIGHT, RIGHT, A, A, B, B, 
C, C, A, 8, C and Start. Sonic 
should now be invincible for the 
whole gome. Krrk. There is 
more. Input. Input. 

WIN WOPIMR 



imi satcr mo{ mBY 



Krrrk.., kchk, ..Videon has a hot 
new tip for Sonic 3. Krrr-b-b-b- 
chk... Level Select Without 
Game Gems! When Sega logo 
appears ot beginning of gome 
wait until background turns 
black and , . . krrrk , , , qui cMy enter 
UP, UP, DOWN, DOWN, UP, 
UP, UP, UP A chime should 
sound. Nrrk. Now when the title 
screen oppeors, press down and 
a new option should appear 
underneath the normal ones 
Select it and, by the moons of 
Zantos, the level select is yours. 

DEBUG MOM 

When selecting a 

krrk... chug— chug.. .level using 

the Level Select cheat, hold 



imu 



When ploying the two -player 
mode ..krrk. ..select Tails and 
pick Balloon Pork as the course. 
Now fly over the balloon nearest 
the check point and drop onto it 
when the tinier reaches 1 . Press 
left when you hit the bolloon 
and keep it held down. Tails 
should go through the scenery 
and fly right up to tha top of the 
level, thus beating your oppo- 
nent every time. Krrk. Videon 
out. 



Here we ore in the Mean Machines Hall of Fame. This is where 
we hang all the pictures of our good buddies who've helped us in 
our many adventures. This picture, for instance, is of Ecco the 
Dolphin. Why, I'll never forget how he helped us when the evil M 
Bison attacked the Satellite with his army of robot warriors. Using 
his mostery of Aquatic Kung-Fu, he defeated the strike force sin- 
gle-handedly, giving Professor Merrett time to crack the code on 
Bison's deadly Greviton Bomb! Anywoy, here's a level select for 
Ecco's own game, entitled Ecco the Dolphin, You can thank 
gamester, P Br o die of Sydney, Australia for this one. 
Enter a level and make make Ecco turn around to face in the 
opposite direction. As he turns, pause the game so that he's fac- 
ing you. Now enter RIGHT, B, C, B, C, DOWN, C and UP, Do it 
correctly and a Debug Menu will appear allowing you to select 
any level, moke Ecco invincible, speed up the tempo of ony tune, 
read all the messages and even face off against the final boss. 




_ _ _ Ah, here we are in the 
l i A\ I Lethal Lounge, It's here 
^ \ I ( that the Mean Machines 
Crew hone their gaming 
powers under the close 
observation of Professor 
Merrett, up there in the 
viewing booth. Boy, you 
should see it when he sets 
the Fetal Factor up to Ten. 
Prop- ray beams fly around, circular saws slice through the 
almosl-indestruclible Thrangdinium walls and of course, there's 
The Incredible Folding floor to face! Still, this training is essen- 
tial if top crime -busters like Oz-Man expect to survive the haz- 
ards of Superspace. Why next time he could be faced by the 
dreaded THREE HIDDEN CHARACTERS FROM MORTAL KOMBAT 
as discovered by gamester, A Mathers of Belfast Okay console 
fiends, here's how to get em! 



MPTIUAN SOMA 



You may select any charocter except Sonya. 

1 . Enter the DULLARD cheat (Last seen in ish #1 4, game- 
freaks!) and set the PLAN BASE to 4. 

2. Now enoble FLAGS 0, 2, 5 and o 

3. Set the 1 st MAP to WARRIOR SHRINE' and get fighting! 
DON'T get Reptile out on the firsl PIT stage you come across, Bo 
patient, gamesters, ond wait until you get to the second PIT 
slage which should be on the 1st Endurance Match, Try and get 
a double flawless and a fatality (if you get hit, you won't be oble 
to reach Reptile, so just keep getting beaten until you gel 
around to the PIT stage background again. You hove infinite 
credits remember!). Now you gel to face the Reptile! Never fear 
though, you only have to hit him once, all thanks to Flag 0. 
Sonya will now appear, except that she looks messed up and 
performs some all new moves such as o freezing Sonic Blast ond 
a strange hologram attack that acts like Scorpion's harpoon. 



MPTIUAN RAYMN 



To get Reptile Rayden to appear in The Pit, use the some 
method, but do not select Rayden as your character and set the 
PLAN BASE to 1 Reptile Rayden con perform a cannonball 
attack, a wrestling clothes-line and a squishy uppercut among 
other things. 



MPTIUAN CAM 



Getting o Reptile Cage is a little more complex . Firstly, you can- 
not use Kano, Liu Kong or Cage. With the four characters that 
are left you con use the same method, but, with the exception of 
Rayden, the PLAN BASES must be set as follows: Scorpion - 2, 
Sub Zero - 2 and Sonya - 4. Also for Sub Zero the 1 ST MAP 
must be set to PALACE GATES Reptile Cage can perform a 
green freezing fireball, a Dragon Elbow punch and performs a 
deadly Hooting spine-removal fatality 

Stephen Buckley of Roehestown hos sent in this tip to make Sub 
Zero or Scorpion look like Reptile Go to secret options screen 
and enter FLAG 3. 
Pick Sub-Zero 
and get to 
Reptile. Then 
halfway through 
the match press 
A, B, and C on 
joy pad 2 and 
press START. 
Now, when play- 
er 2 goes to 
select Sub- Zero 
or Scorpion, ihoy 
are green just 
like Reptile. 




MM SEGA 




Cosh, that name brings back 
memories- Why I haven't seen 
those chappies since the 
Cosmic Superheroes Colouring 
Annual lost year, when we all 
teamed up to defeat the 
dreoded Krool and his Insect 
Legion. If only we'd known this 
cheat, maybe Claire would still 
hove her human body! 
On the fifth level, there are 
some barrels on the ground. 
The last barrel cannot be 
destroyed because there's a 
bad guy in it who runs off the 
screen. Shortly after this hap- 
pens, an icon -dispensing bird 
flies onto the screen from the 
left. If you fallow it you con get 
right to the end of the level 
whilst continually recharging 
your energy. 



iMllntllt 



Of course, between adventures 
the Moon Machines Crew often 
enjoy some light recreation, 
which is why we hove the mas- 
sive Gomes Arena! Here we race 
around on roller-boots, catching 
lifts on iho back of maintenance 
droids. Unfortunately, Yob 
always wins thanks la his tele- 
scopic thrangrjinium arms. Still, 
maybe we'll stand a better 
chance thanks to Ed Hoyden 
from Windsor. He's sent in these 
codes for all the levels of 
Sit i (chin ', which come complete 
with large sums of money and 
awesome arrays of weaponry 
STAGE 1 : OANU NGRC YO01 
STAGE 2: SJSUQA1P AFRO 
STAGE 3: S2FU YYQP DLRN 
STAGE 4: F21KGOIGWEF4 
STAGE 5: OJOU 5XSL YYJH 
STAGE 6: Rl 1W YBY5 XA3G 
STAGE 7: 4U32 4YZC AHVJ 
STAGE fl: 2AZU ECGl MBNW 
STAGE 9: FUOK 5CFU R2DE 
STAGE 10: F4PM 3NV4 R1HQ 
STAGE 1 1 ; ODMK JXFY SAZH 
STAGE 1 2; TQU\ T3W GSMP 
Also, by enlacing 1 JAI OKTO 
GBCW you 
can stort on 
the 

Wathii 
cfage 



MM SEGA 






r? 



* 

V 




Who is the mysterious Ranger X? He who travels the cosmic high, 
ways on his space tricycle and commands the power of the awe- 
some Energy Galactic) Who knows, but one thing's for sure, he 
likes fruit' On the third level of his game there ore tiny red 
apples on the trees. Shoot them down and then catch them 1o 
recharge your energy. 



ULn3/A\ 



ILL) 



AMjUl 



Last month, you'll remember how the Mean Machines Crew 
uncovered a dastardly plot by the Miniature Man, who'd shrunk 
President Clinton and hidden him in an NBA Jam cartridge) Well 
after we rescued him, Professor Merrett wgs contacted by 
Dennis Muddleton of Odsal through his psychic stethoscope, 
informing him that yet more people were still trapped in there! 
To free them, just select "YES" to enter your initials and then 
input the following three letter codes. Don't enter the last letter 
of eoch code though, just put the cursor over it. Then hold down 
START together with the corresponding Joy pad button. 
CHARACTER INITIALS BUTTON 

RED NINJA N|N A 

KARUKI QB A 

SCRUFFY ROD B 

WEASEL SAX C 

P-FUNK D1S C 



MICRO 

MGHIHtS 



Now here's an interesting item 
Inside this jam jar Is Shrunken 
Ci>y Of Kalibos, capllal city of 
planet Ooberon- 1 0, the home- 
world of Lucy Hickman AKA Lody 
Lightning. Why is it so small 2 
Well, it was miniaturised by the 
evil warmonger. Borakus as a dis- 
play for his trophy room. That 
was unlit my Cosmic 
Legionnaires rescued it from his 
rocket-powered Battle- Planet. 
Unfortunately, Professor Merrett 
couldn't return the city to its nar^ 
mol size, but if you peek inside 
you con see they're quite happy- 
Why, right now they're having a 
little race and from the look of it 
they're using these all-new Micro 
Machines tips too! 
UNLIMITED CREDITS 
During o race, pause the gams 
and press B, DOWN, C, DOWN, 
UP, DOWN, LEFT, DOWN 
Unpause the game and you II 
hove unlimited credits 
TOUGHER OPPONENTS 
First, go out and find friends who 
can play Micro Machines better 
than you. Then play against 
them. Ho ho, just a joke, 
gamesters Actually, pause the 
game and press LEFT, DOWN, 
UP DOWN, RIGHT, DOWN, A 
and DOWN. Tougher opponents 
are now yours. 
FASTER VEHICLE 
Pause the game and press UP, 
DOWN, A, B, LEFT, RIGHT and 
UP Don't forget to unpause the 
game or the ears won't go very 
fast at all! 






■ h mt m 


'■ r 




r- 

■ 

i ■ 



am 



Lotus II? Is that foul space-slug 
bock from the Outer 
Dimensions? The lost lime thai 
bloated parasite attacked us it 
ate GuS wholel We thought we'd 
lost him for gaod : , bui ihen we'd 
forgotten abaul Gus' aberen- 
bou" body structure. He is, otter 
all, the Sub-Plutonic Man! With 
its first bite, Lotus II expanded 
until it popped ond out flew Gus, 
much to our relief. But how could 
Lotus II have survived such a 
blast? Oh, I see. this is abou> 
Lotus (I - the game, Heh, well 
anyway, if you type in POD 
PLEASE as the name for Player 
One ond start the game, a hid- 
den game of Space Invaders will 
appear. Now you con blast os 
many galactic bugs as you like. 
Thai one comes fiom Andrew 
Bates of Congresbury. 




wmimjWo 




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**:',. 






THIS IS A STEREOGRAM. STARE AT THE IMAGE, 
DO NOT FOCUS ON IT AND EVENTUALLY ALL WILL APPEAR 

Trust Marko 




ALL FORMATS 



UMIHBS 



Ah! finally. This is my room - 
Coploin Paul's grottol It's here 
thai I often hove tea parties with 
my dear friends, Poc-Mcn, 
Sparkster and The Lemmings,. 
And Ariel the Little Mermaid. If 
she doesn't have a head oche 
or isn't washing her hair. Or 
going to Skoroid-6 for the rest 
of her life. Why, those cheeky 
young hams, they're always hid- 
ing sausage rolls under the set- 
tee and throwing cream buns at 
each other. But I love them any' 
way, so here's a level select for 
their gome- 
Turn on machine, hold down 
buttons 1 +2 and press UP 
DOWN, LEFT, RIGHT, UP, 
DOWN, LEFT, RIGHT A chime 
should Sound, Go to password 
screen and find a level select. 
That one comes from Stephen 
Buckley of Rothestown, 



WIMBUBBN 
ItHHIS 



Gosh, isn't the Game Gear 
incredible? Why, wilh games 
like Wimbledon Tennis it gives 
sporting superstore luch at 
Jimmy Connors and John 
McEnroe the chance to keep up 
their training whilst on secret 
missions behind enemy lines. 
Anyway, here's a password from 
Stephen Buckley of Rothestown 
which I just hodda call TOP 
POINTS ON THE LAST MATCH! 
JIK KLH 
XEMOJM 

Oh, and when you're on game 

3 (when you are serving) on the 
left hand side of the court, serve 
the boll from the place the com- 
puter puts you, push right ond 
the boll will go out. Serve again, 
push left and the opponent 
I every time. Until next 
month gamesters, See yol 
"The secret meaning of 
Aberenbou will be revealed next 
month' 



% ' 



«- Ml 



MM SEGA 



MEOADRIVE 



Hey gamesters! 
Come over here 1 
and look at this. 
It's one of the Zum 
Guns used by the 
Mirror Men of 
Mars. After we 
led them 
jnd Ihe glass 
rway, Sub- 
Plutonic Boy (as he was colled then) wrestled the device off 
them A device that reverses any image! And look, it seems 
Sega have used it on their new game, Virtua Racing , because 
it has o mirror model Just consecutively attain pole position in 
each course and a new reversed Vidua Racing icon will appear 
on the game select screen. Choose it and you can race all three 
courses the wrong way! 





Prepare yourselves now, 
os we enter the Mean 
Machines Museum, It's 
here that we keep all the 
strange artifacts we've 
found on our adventures. 
Like this, the 
Cosmicroscope I Peer 
through it and you can 
see into THE MICRO- 
COSM. There, trapped for 
all eternity is our old 
friend, test -pi lot Chuck 
Power sitting in his minia- 
turised jet-fighter as he 
races through its many 
tunnels in search of free- 
dom, If only he could see 
these posscodes from 
Ryan Hunter of Green 
Hills, perhaps he could 
escape) 





mm Eli 







Here m the Mean Machines 
library can be found the Jungle 
Book, a mysterious tome docu- 
menting every known shrub 'n 
the Murtiverse. It was brought 
bock from one of Professor 
Merrett's expeditions to Planet 
Jung u I us. Unfortunately, he olso 
brought bock a symbiotic alien 
vegetable that sluck to Ihe back 
of his neck and tried to take him 
over. After much struggling we 
finally removed it, but the Prof 
still shews the scars — he now 
has tomatoes instead of ears. 
Here's a cheat. 

Turn on the game and when the 
Sega logo appears, hold down 
buttons 1 ond 2 together and 
rotate the D pod A chime will 
sound when the Virgin logo 
appears, showing the cheat has 
worked, Start the game and you 
can select ony level you want. 
Mark Richardson of Liverpool 
provided that one, 



JHiKIEK 






BOMB 

CHAMP 



Otherwise known to you regular 
gamesters OS Oi-Mon. Yep, 
having trained himself since 
before birth in the secret oris of 
Kenryu Kyokendokro Kung Fu, 
Oi-Mon is the ultimata foot- 
fighler in ihe universe, Still, 
even for the Oz these posscodes 
from Motf ond Jamie Honkinson 
of Orford could prove useful) 
ROUND 1- BLAZES 

FIREWAV 

MAGMA 

VOLCANIC 5 

NlTROGEANS 

NEATRON 

DRAGON 

MONSTER 




ROUND 2 
ROUND 3 
ROUND 4 
ROUND 5 
ROUND 6 
ROUND 7 
ROUND a 
ROUND v - SLAYER 
ROUND 10 -FREEWAY 
ROUND 1 1 - IFONLY 
ROUND 12 -PAULINES 
ROUND 13 - CROSSROADS 
ROUND 14 FIGHTER 
ROUND 15 ■ TAKEOUT 
FINAL ROUND - KNOCKOUT 
Enler BARWaRS and you can 
win each fight with one hit. 








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Welcome to the world of Marko, a world of cartoon madness. Experience the addictive blend 

of football skills and platform action that combine to make a superb gameplaying experience, 

Add the most incredible graphics ever lo be seen and the result is Marko's Magic Football. 

If s just like playing a carloon. 



STOP PRESS PREVIEW 



1 ust as we were 
putting this issue to 
bed, we got a cafl 
from JVC. Tome and 
see Rebel Assault', they 
said. Bearing in mind 
it's one of the most 
anticipated Mega-CD 
titles ever, we couldn't 
refuse. So, here for 
your pleasure, we ore 
proud to present the 
first PROPER and com- 
pletely exclusive look at 
JVC's tribute to the Star 
Wars trilogy... 



I 





A long time ago, in a galaxy 
far away... 



far. 



In 1977 BS {Before Spielberg), George 
Lucas introduced us to a plucky band of 
freedom fighters. Starting on the desert 
planet of Tatooinc, we met adopted 
farmer's son, Luke Skywalker, and his two 
recently acquired droids, R2D2 and C3-PO, 
Whilst prising lumps of grit from R2's shell, 
Luke inadvertently triggered an SOS from 
what appeared to be a princess. The rest, as 
they say, is history, Luke consequently teams 
up with Jedi master. Obi -Wan Kenobi, smug- 
gler Han Solo and his Wookie sidekick, and 
Princess Leia. Together, they joined the rebel 
alliance against Lord Voder and the evil 
empire, and a classic trilogy of films were 
bom, 

Such is the popularity of the Star Wars films 
that, even in these days of Jurassic Park-style 
effects, they still make fascinating viewing. 
Star Wars, The Empire Strikes Bock, and 
Return Of The Jedi were, ot the time, ground 
breaking films which not only had a solid plot 
running through each, but featured more alien 
species than countless B-movies 

iVC's Rebel Assault is predominantly based 
on the first film, with the player making their 
way through a series of attacks on the empire 
which culminate on the epic journey along the 
Death Star's trench as the rebels attempt lo 
locale its weak point — a small exhaust port — 
and split it open with a missile. However, on 
your way to this target, the player is dropped 
into a series of ice stages, reminiscent of Luke 
adventures on Holh during The Empire Strikes 
Back, which oiso mark the appearance of the 
empire's AT-AT Walkers. 

As of yet, JVC don't hove a UK S#go licence, 
so Rebel Assault i* stuck In limbo. However, 
the CD is currently with Sega for analysis and 
should be cleared for release for in 
September. Fingers crossed... 








V 



% 







Mitei, o/w-f, iminvH 
midnight. 



itrot 




46 MM SEGA 



A Death valley talk "> tfte ref Y *»*' iiiimnw. 



STOP PRESS PREVIEW t£> 



ECHOOTR [NOW RUDE!) 



n the past Mega-CD titles have been criticised 
for the lack of interaction on the player's part. 
Tomcat Alley Has gone- some way to redress the 
balance, hut JVC claim Rebel Assault will com- 
bine film Footage with playability mare so than 
any other CD title. There ore three distinct game 
styles within Rebel Assault's chapters. For the 
most par), the action is viewed from behind the 
player's current ship, with the joypod moving 
the ship within a narrow area as the pre-filmed 
backdrops whizz by. 5imilorly, there are several 
levels viewed from within the ship, and those 
offer the player slightly more control as they 
pick their way through a maze -like caverns. 
Finally, stand up battles are viewed from behind 
the unnamed Rookie, as he is shuffled to the left 
and right and mgde to duck as he returns fire at 
oncoming Stormtroopers. 




A The Grant brothers 'erode' tome 
snowspeeders Jit their repair park. 

▼ This sequent* shows the spmtatu- 
iar AT-AT stage. 




A Making as moth an impression an Hie Walker as passible at this dis 
way to romp/ere tftts stage eHorHofsfc 



\ 



MM SEGA 



STOP PRESS PREVIEW 



HUTCH V 



RMOtfTH 



Everyone's going on about 
the gap between films and 
games shrinking with the 
advent of CD technology., but 
Lucas Arts aim la reduce it 
even further. Rebel Assau 
features a key cast of five 
rebel members, each of 
whom the player is In contact 
with throughout the game. 
The player, however, isn't 
cast as Luke as originally 
thought, but as the unnamed 
'Rookie One' — and these 
are his wingmen... 
Commander Jake Farre 
A space veteran 
drawn out of retire- 
ment for this last- 
ditch attempt to over- 
throw the empire. A 
particularly useful 
teocher, but scornful 
of cocky new -bloods. 

Commander Ru 
Murleen: Despite 
her youth, Murleen is 
the gal responsible 
for getting new pilots 
through their train- 
ing. 



Copt a in 
Merrick Sims: 

Another veteran, with 
more kills than any 
other pilot. He's in 
charge of Blue 
Squodron, and is an 
essential ally in the 
battle for the Death Star 

Harris: Harris's 
father was one of the 
key figures of the 
'old'' rebel alliance, 
and OS a result Jnr is 
expected to live up to 
his dad's reputation. 

Lieutenant Turland 
Hack: In charge of 
communications on 
Tatoaine. 




f < 




NYFRIEMDOESnUKEVOU. 



Lucas Arts have strived to make Rebel Assault as 
dose to the George Lucos movies as possible — 
even down to the way the screen fades in and 
Out. The action starts on the plane! Tataoine 
with the Rookie player training to join the rebels. 
From here, the action progresses on a quick tour 
of duty to a rebel-held ice planet which is under 
attack from the Empire. Lost this long, and 
you've earned your wings, and are whisked 
away to the rebel base on Jovin where the plans 
to attack the Death Star are being hatched. Each 
of the stages leading on to these key points are 
shown in chapter form, with each stage of the 
plot mode up by four or five chapters. 






Tlii move afro is thm view at 
Hyptripavd- 




48 MM SEGA 



STOP PRESS PPEVIEW 



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HRENT VOU H LITTLE 5HRLL FOH 

STOHNTROOPER? 



As you can see from the screenshols smqltered across these 
pages, Rebel Assault is the Cindy Crawford of video games — ie. 
a real looker. As the player's X-Wing leers across the canyons of 
Tctooine, the sand dunes and hills whin by as such speed it's 
easy to miss the detailing used, Lucas Arts have used ray-tracing 
techniques to combine the detail with speed and, even though 
the Mega-CD's typical grainirvess is noticeable, no other Sega CD 
title con touch them. These techniques are exploited further into 
the game as the player roars across the surface of the Death Star 
and past Star Destroyers, and the effect is further enhanced as 
rootage from the films is interspersed with the action. 



^"Vi 



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MM SEGA 49 



STOP PRESS PPEVIEW 




Whilst ideas such as the AT 
AT attack and the tunnel run 
towards the Death Star's 
exhaust pipe have been lifted 
straight from the film, extra 
meat has been added to the 
shoot 'em up action. For 
instance, before the player 
gets to use their tow cables 
against the legs of the imper- 
ial walkers, first they must 
locate and destroy the probe 
droid sending info to the 
empire Similarly, a huge 
laser stands between the X- 
Wings and the trench to the 
port, and can only be 
destroyed by destroying its 
shielding. As such, severa 
fly-pasts ar& needed to blest 
cwoy the shields and then 
destroy the gun itself. 



THE FORCE 15 STRONG IN THIS 01 

Rebel Assault comes at a time when speculation 
regarding a new Star Wars film is rife. George 
Lucos has confirmed he is planning to make the 
fourth instalment, and rumours indicate that it wi 
be set during the Clone Wars' before the events i 
">e trilogy take place As such, it is believed it will 
fallow the Emperor's route to power, and the 
younger lives of Obi- Wan and Anakin Skywalkc 
the latter of which turned to the dark side and 
became Darth Vader. Other than that, little else 
known Shooting is supposed to start sometime in 
1995, but let's just hope that the rumour about 
Macauley Culkin being in it is a wind-upi 



mraJ 


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A My Cod-' lony Bean hai rrosied to 
the ferric Side. Httr Tory MPs of the 
25th century! 



A Owe of tht iamlmtk 

art Mnte* «q»cmes — thh time m 

Hor/i. 



50 MM SEGA 






Save an astonishing £14.999.960,01 on the world's greatest footballing talent and buy yourself the Ryan Giggs of 

video games. Start playing this May See if you've got the skills to be the game's next superstar, 9]J£Mfs'SE)j§ 

iiiiini ii 

RYAN 

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£39.99 cm Sega Mega Drive. £49.99 on Super Nintendo 



^laiirt 







OPTIONS 



RESPONSIVENESS: MEDIOCRE 

CAME DIFFICULTY: 

MEDIUM 



DAT SCO 



BEAT 4 FICM 



Drogonball 1 tonwu Iran Japan, 

where it is a nice ? j(M (omi( book 
and loy lormnt. 



DDDDD 
rDUDD 
DD3I 




GAME AIM 

Delect opponent! in tht mk-mi< ... 
beat 'Em up style, by knocking Iht 

L-nt rq «■ oitt ol them. 



In Japan, comic series of the likes of Drag on ball 
Z are immensely papular with children and 
adults alike. The volume of male rial pushed out 
an sagas like 3*3 eyes and Ranma might seem 
huge to us, and the lurid -coloured paperback 
back-to-fronl format of the editions, stacked in 
their thousands in Japanese bookshops are for 
removed from our Dillons and Woterstones with 
their glossy seasonal novels and hardbacks. 

Bui the Japanese no one step further and turn 
their literary creations into digital forms. 
Dragon ball Z is just the latest. The exploits of 
Goku and the Super Saya people of Vegita in 
their struggle against Friza and his robot cohorts 
have been distilled into a one-on-one beat 'em 
up. Before you groan, it's an idea not totally lack- 
ing in ortginolity... 




D 



!nfc! — ^itlLJCt 


■auto 


^11*'^ 





9 



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FLAMING 
KORA 

Each player has two bars. The tap one 
shows energy level, consistent with most 

beat 'em ups. The bor underneath 



[J 1-E V 



k it 



signifies the power level of each fighter, 
■ This creeps up during a bout, but may 
be boosted by the players performing q 
move which envelops ihem in mental 
energy, When suitobie powered up, 
fighters can perform immense special 
moves which rocket across 
the screen as huge beams 
of energy, doing massive 
damage. 





% WORLDS APART 

\ vP S The fighting arena in Dragon ball Z covers a larger area than other 
games. Freedom of movement is possible by the screen splitting. As 
the player's separate, a vertical division appears. Also, when one 
player takes to the air, using his ievitation powers, a horizontal 
divide splits the playing area. 



BALLS 

TWANKS 



To George 

at ICE 

Distribution 

(0302 3^0 079), who supplied us 

with Draganball Z is his own ines- / 'J 



Hmable fashion. 



CJ 




MM SEGA 



MEGADRIVE REVIEW 




\ 



MAJOR BALLS UP 




The secrets of the squiggles 
revealed I The essential guide 
to the characters, of Drag on bo 1 1 
Z ond their foibles: 

GOKU 

He is a 
descendant 
of the Super 
Sayo, a peo- 
ple of secret 
power, lie studied martial arts 
under Mutenro (the turtle wise 
man] ond joined the greatest 
ever Martial Arts society. Me is 
the number one warrior 
amongst the Soya, but wishes 
to garner even more power. 

&OMAN 

Also 

descended of 

the Soya, he 

is in fact 

Goku's son. 

In the course 

of his life, his many battles 

enlightened him in the way of 

the Super Sayo, making him 

more powerful than his father. 






PICCOLO 

He hails from 
Nomek, planet 
of the 

Dragonballs, 
and was son of 
the Evil King Piccolo, the persona 
of evil in the earthly Gods 
(spook I). After achieving his dei- 
fied form, he enhanced his pow- 
ers by intense training. 





O 




rt&XTA 

A Super Soya, 
he is extremely 
powerful, but it 
has in bred a 
sense of arro- 
gance and 
aggression within him. He has 
some endearing qualities. 

TRANX 

Vegito's son, he 

hos an 

immense 

understanding 

of combat. He 

despises the robotic legions of 

Doctor Gero, 




KRXRIN 

Also g pupil of 
Mutenro, ond a 
close friend of 
Goku. His 
favourite tech- 
nique is 'Kienian' our 'round 
mind cut', when he costs his 
mental energy into a devastating 
'komehame wave'. 

RXttVUM 

Member of the 

Ginew special 

squad. This 

ruthless fighter | 

carries on, — 

even when he's down. His 

mouth -based eraser gun can 

change the pattern of the stars, 

such is its power. 

GXtfCfV 

Chief of the 

Ginew squad, 

Friia's trump 

card. He uses 

doppleganger 

power to match the form of his 

opponent which he calls 

'Kinapooiu' 






mrxft 

The ring- 
leader who 
brought 
about the 
destruction 
of Vegita, home of the Saya. 
His ambition ii no leu than 
rule of the entire universe, 
leaving fear in his wake. 

ROBOT If O IS 

A new generation robot based 
on life-like human form. Power 
Is of supreme importance to 
artificials, so it ha* an inex- 
haustible energy source, 
meaning it never tires. 

cm 

Cell is a biotechnical experi- 
ment — creating a fighter out 
of the cell cultures of martial 
arts experts. 
The final 
form ho* 
acquired 
immense 
power. 




MM SEGA 



MEOADRIVE REVIEW 



r. 



STRXKE A POSt 

Apart from the screen split, Drrjgonboll 2 is set 
apart with its rouge of moves. Eceh placer has 
□ round eight to nine specials, covering all 
sorts of conventional combat manoeuvres 
and plenty of fantasy' moves. Many of these 
require fiddling of the joypad, in 
Streetfighler vein. 



^M 





w 



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If 



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At first the 
"d 'poxy' 
ngs to 
mind, but 
behind a 
rather 

mbolic 

trior, 

Dragonball 
Z is rather 
fun. Firstly il 
has a differ- 
ent feet lo most one on one 
beat 'em ups. The larger 
playing area allows you to 
draw back and decide tac- 
tics before going on for 
close contact, and many of 
the special attacks are long 
range. And there are many 
special attacks, including 
the amusingly over the top 
energy beams. The visuals 
ore a bit jerky, and the 
character animation isn't 
state of the art, and yes, the 
split-screen is sometimes 
more confusing than help- 
ful, but whether by accident 
or design, the programmers 
seem to have got the paya- 
bility just right. At the price 
its o luxury, but don't be 
afraid to indulge. 



Not being 
a huge fan 
of beat 
'em ups, it 

was with 
reluctance 
I 

edfo 
do the 
comment 
M t[^ m \f for Dragon 
ball Z and, 
like Gus, my first impre 
sion was that my reticei 
was justified. The grapt 
are far from: stunning, I.. 
controls dodgy until you're 
used to them and it 
appeared far to slow to 
any fun. However, once 
got into it, I found it wa 
just another Streetlight) 
clone and actually had i 
enormous depth to it win 
its plethora of special 
moves, fighting styles and 
unusually large playing 
area. Dragonball Z really 
does offer a new slant. 



> \ 



TROKY CORNER 

It is slightly amusing to find Dragonball Z pro- 
grammed by Bandai, a Japanese toy company 
who hove always had on association with 
Nintendo. Indeed, until 1993, Bandoi were Ihe 
licensed distributors for Mario s wares in the UK 
and would have blanched at the thought of a 
j a drive game 

T 





GRAPHICS 

Thefinl 
Megadrive beal 
'em jp to iplil the 

main window. 
Same of the 
iprifes arid background! look 
pleinlitre, 



Poppy energetif 
soundtracks which 
drive Ihe game 
along. Great sound 
fllem. 

Net much variety to be bind in 
the music 



PLAYABILITY 

There's a huge 
range dl mows, 
tent of riiMi 
quite t aiiiryina, to 
perform. A very 
tactical beat 'em up, 

Ihe jerky performance gifW it 
on nmalt*irilhf«l 



LASTABILITY 

Eleven oppo- 
nents, end various 
gWMIMfttl. 

* Some, ftwrnin 

iiKcoinb to 

J rep«tilivc mm ivndrone'. 



the £60 loa n din- 
<oumgrng foi ogam? 

that, at inheqrl, if 

gn imiiptkin of marry 
dlherL 



OVERALL 




Iniriguing, quirky, enjoyable 
odd off-btiat. Drogonboll 1 is 
(or those? who like their heat 
"em up* unusual (il that it 
possible). 



a The main diororf er ipendt a fortune en Shcrtkwavci act and 
ttnette hoi'npray 



MM SEGA 




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PtMdfmM i 



N t- ■ 

rMAAWlt 



W. MEGADPIVE REVIEW 




VIRGIN 



OPTI 



CONTROL JOT PAD 

CONTINUES: 3 

SKILL LEVI U; 3 

RiSPONSIVENESS:G0OD 

GAME DIFFICULTY; 

FMY 







Guid<> ycmnq Mowgll ocroti the Imi 
platform IcveU and lire b<wui («■ 

(irinv, tnlkdinq tjpmi and knding 

hiuhums. 



All these city slickers who moon that if s a jirn- 
glo out there must be blind. Surely they con 
see that the answer to oil there problem! is to 
wear □ lorn cloth! Look at Tanan: surrounded by 
ferocious boosts aplenty, but did they ever touch 
him? Nope. It's the loin cloth y'see — they were 
scored to give him any grief or otherwise that 
flimsy pouch would go flying! The some sort of 
principle was 
employed by the Celt 
army. The thought of 
thousands of Scots' 
willies waving in the 
wind os they ran at 
you at Ml speed 
was enough to freak 
the bravest warrior 
out. 

This idea cer- 
tainly worked 
for Mowgli the 
man-cub, 
which brings us 
nicely to the 
point of this intro 
as it's platform 
action aplenty as 
Rudy or d Kipling's 
(and later Disney's] 
classic Jungle Book 
swings onto the 
Megadrive.^"" 

Having lived in 
the jungle since 
infancy, Mowgli is 
no ne-to- pleased at the 
prospect of returning to 
human society but 
return he must as 5 here 
Kahn — the man-eating tiger — ii back 
and wonts nothing more than to fill his face 
with tender man-cub, 

Mowgli's guardians, Bagheera the 
panther and Baloo Ihe bear, 0re along to 
help the young 'in on his quest over the 
ten Jung ley platform levels where 
bonuses, extra weapons and point 
boosters are 
there for the 
taking while 
the beasts of 
the jungle try 
their best to 
thwart the 
man-cub's 
escape plans. 




X 




6 








■'? 




MM SEGA 






^ 




DRIVE REVIEW 



X WAWT TO BE LXKE YOU 






S 



Like Cool Spof, Global Gladiators and Aladdin 
before it, The Jungle Book is an unashamed a 
platform game. And like most gomes of this 
genre there are pick-ups oplenty en route. Here's 
a run down of some of the more useful ones; 



HeartiBoosts Mowgli's energy level. 



Mowglt Head; An extra life usually found for out 
of the man-cub's grasp Can only be reached by 
leaping energetically on an obliging snake. 



GemsiA certain number of these must be found 
per level before Mowcjli can progress to the boss 

and ultimately the next level 



w 






1 




Lttc x 




WL J 




MMEN 

Wo wee, whoopee-doo and salutations — it's 
another platform game from Virgin which is 
not at all like Cool Spot, Global Gladiators 
or Aladdin. OK, you've caught me out: it is 
\ similar. Very similar. But to be fair, I do like 
■ this one more than all the others. The 

graphics are spot on — typically lavish, 
' colourful and Disney-esque with massive 
sprites and excellently represented charac- 
ters from the cartoon and the jolly Jungle 
M §J^\f Book tunes are present and correct. But 
what about the all-important ploynbility ? 
Well, platform/ it may be with the usual leaping from place 
to place, collecting power* ups and shooting foes, but it is 
good fun — especially with the bonus levels and hidden 
areas thrown in lor good measure. However, like many 
before it, this game is much too easy — I reached the eighth 
level on my first go and although I probably didn't reach all 
the hidden areas. This doesn't bode well on the Instability 
fronl and, sadly, unless you're a Disney freak, it means it just 
ain't worth the cash.. 



CARTOON CRONXfcd 



On the first level you get a free r»de os far as bosses are concerned — it's fust o matter of collecting your gems and finding Bagheera who's 
basking in the sun, Thereafter, though, it gets a bit more tricky. Here's the gen on a few of the guardions; 



\ 




King Loule:Another fruit 
thrower, but a lot more fero- 
, cious than Boloo 



Shere Kahn:The final and tricki- 
est boss to tackle which we're 
not going to give you even a hint 
on — you'll have to wait and 



aa the Snake: Attacking 
Mowgli from oil angles, this slimy 
creep shoots hypnotic homing 
missiles from his eyes which Ihe 
boy must avoid while shooting 
Kaa's head for all he'« worth. 



Bploo the Bear: Mowgli's pal 
still holds the man-cub up 
because he thinks it's a real 
hoot to chuck fruit at him, 
Mowgli must balance on two 
rocks In the river, catch the 
fruit and chucks it bock. 



MM! 



ME<3AD«IVE REVIEW 




r r«« ft«MoY ffcu J»W? 




COMMEN 

A few 
weeks ago 
Virgin's 
^ Aladdin 
was given 
'Game of 
the Show 1 
at the ECTS 
in London. 
I thought 
it w&s a 
ridiculous 
decision, judged entirely on 
appearance alone. Jungle 
Book has been conceived 
out of the same mould, and 
may receive the same fatu- 
ous accolades. In fact. 
Jungle Book is nothing 
more than a re-styling of a 
concept which was a re- 
styling of Cool Spot which 
was a restyling,,. There's no 
doubting this game's beau- 
ty. A phenomenal amount 
of work has gone into liny 
details like flies, Mowgli's 
animation, pastel-shaded 
backgrounds, and falling 
leaves. But in gameplay 
terms it's appallingly 
regressive. How can a 
gome be pi ay tested proper- 
ly when you traverse three- 
quarters of its levels within 
a day? It's an attractive, 
seductive game, but with a 
lethal lack of Instability, 
Virgin are innovative 
developers, and have pro 
efuced many breakthough 
games (Dune II comes to 
mind}, and will no doubt 
write many more but, sadly, 
Jungle Book is not among 
them. 



MM SEGA 



FRUIT Alf P If VT CASE 






Although Mowgli con waste some of his foes by 
bouncing on them, he couldn't survive without his 
weapons. Luckily, there are a number of power- _ 
ups at his disposal. He starts with a limitless 
supply of bananas to throw but these con be 
exchanged far: 


1 






[*"*] 


Nuts:£lightly more powerful thon the standard 
shot,, 










Mask;Mokes Mowgli temporarily invincible when- 
ever he chooses. Handy for tockling bosses, 








".„•;.' II 






Double Bananas: Another nice one for taking on 


^^rp? 


bosses, 












tWjH 


Boomerong;Surrounds the man cub with fast- 
moving boomerangs — great when confronting 
lots of baddies at once. 










BONUS NECESSITIES 



Hidden throughout the game are five bonus levels which can only 
be accessed when Mowgli discovers a secret spade. He then finds 
himself in a cove whom* masses of power-up icons are lying, just 
gagging to be picked up 




5pa1 on. 
Bi anfiful bctk- 
giOunds and huge, 

detailed iprilei 

which are all 

fqiihful representation! of live 

Disney thorocteiv 



Mliheold 

Javourilei from fW 
feature film ore in 
he*e. 

The elletti ore o 
bil noil, though. 



PLAYABILITY 



Really easy lo 
get into with I Oh 
ol plnteita 
ex plow. 

But iti Ihf 
mm* old thing with nothing new 
lootler, 



rnrnr 



The bonus levels 
tone some finding. 

The Ten level), (an 
be lipped through 
tar loo quickly and 
once completed there's nothing to 
bring you bonk, 



A gome whkh fill 
loke you on If a 
couple of doyi nl Ihe 
moit to tomnlete juil 
Wt worth the cadi 

demanded nowaday* for 
flMfljODffva cant. 



This gamp's rather like a Ming 
vase — beautiful lo Soflk el* 
but empty too easily cracked 
and rtol worth Ihe money. 



*- 



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GAME DIFFICULTY; 



It has been 23 bloody years 
since England hove won the 
World Cup. In fact, the last time 
an English player held the tro- 
phy il wos in its original Jules 
Rimel shape, which has since 
retired to Brazil's cup cabinet 
because they won it three 
times. 

What's worse, we won't gel 
another crock at it until 1 99fl, 
because Groham Taylor 
couldn't select a team capable 
of demolishing the part-time 
fruit -pickers (or whatever) of 
San Marino. Still, even ol' 
'Turnip' and Laurie 
MeMenenenenemy can have 
another go at lifting the trophy, 
as US Gold's official licence 
runs art field. It boasts more 
tactics and options than any 
other ol its kind, and allows the 
player to customise the game in 
virtually every deportment — 
including the addition ol 
England to the squads avail- 
able. If only it wos that easy in 
real life... « fff 

m 



World 



DO I MOT LIKE 
THAT PUSS, 



'¥ 



World Cup '94 exists an two levels: 
either as a straight Idckaround or a 
tactician's dream. Whereas contin- 
ued play of some faoty games often 
reveal an unbeatable woy to score 
every time, US Gold 
have tried to 
counter this by 
allowing the 
player to tinker 





» with their team formation before ond during a 

match. For example, having found your side's 
defence exposed by long passes, a quick trip to the 
tics menu allows the player to drag a player icon to 
counter such an attack, Lo and behold, the next tir 
the attackers try the same move, they'll find a 
defender waiting for them! 




MM SEGA 



C(/pUSA9a 



t 2*£*zw< 



AS YOU LIKE IT 



If there's one thing World Cup '94 has in bucketloods, it's options. In 
addition to the usual one/two- player gomes, weather conditions, and 
the like, the game's many options also allow the player to determine 
everything from how well the ball sticks to the players' feet, the colour 
of the kit, and even the names of the teams — what's more, the 
made-up players in the game can also be replaced with the real 
thing. Blimey- 



rid Cup 
'94 is the 

Burger 
King of 
footy 
games. 
> You want 
to alter the 
y the 
II sticks 
to a play- 
er's foot? 
You got It. You want to 
select an upfront formation 
to outflank the opposition 
on the wing? You got it. 
Sadly, however, there is 
very little meat behind all 
these options. I've spent a 
lot of time playing World 
Cup but at the end of the 
day, the actual footy section 
just can't cut it, It has 
momentary glimpses of 
genius, including the best 
passing action of ANY soc- 
cer game, but the action is 
a little too pedestrian. 
Similarly, it's breath-tak- 
ingly easy to beat the oppo- 
sition with the usual tactics 
nearly always resulting in a 
goal. To be fair to US G, 
they have tried to counter 
this by adding a series of 
tactics screens which can be 
accessed during the game, 
but I his only serves to inter- 
rupt the flow of a match 
and, to be honest, I doubt if 
many people could be both- 
ered. World Cup '94 is a 
slick-looking footy game, 
but U completely outplayed 
by the likes of Sens! and 
FIFA. 





COMMEN 



en more 
lhan fair 
in his 
assess- 
ment. 
Maybe a 
little too 
fair. World 
Cup hides 
behind its 
menus, its icons and its 
Options. But we are living in 
the age of FIFA, and this lit* 
tie lot has been found out! 
The in-game presentation 
is pathetic. Minuscule 
sprites, minimal animation 
and zero id atmosphere, 
Where's the tumult when 
you score a goal — it's 
meant to be the world's 
greatest soccer tournament, 
for heaven's sake! 
Someone wake the crowd. 
very time someone tack- 
les, the game stops for a 
split-second. Now just take 
a look at these players. 
They exhibit about as much 
intelligence as the real 
England squad (and I'm not 
doing 'ver lads' down, as 
I'm from Scotland, 
thankvermuch). Take a Iree 
kick and any nearby player 
is likely to run in the oppo- 
site direction from the ball. 
Thankfully (or not, you may 
think) the CPU teams are 
about as useful as a bag of 
Spanners. With a 
four- player, isometric, ani- 
mated extravaganza of an 
alternative from EA, how 
could you even consider? 




SOUND 



Far Irom inipm. 
live. The mum is 
blonder lhan o 
WwM* Apart CD, 
tf» cfowd ii apa- 
thetic to My the lean and ihe 
cffrrii are similarly dull. 








MM SEGA 



GAME GEAR REVIEW 




IT 



CODEMASTERS 



J 



y 



The word classic is bandied about rather too often, but if one 
game can live up to the moniker it's Archer Maclean's C64 and 
Atari 400 blaster, Dropione, Now it has been updated for the 90s 
with a scenario which goes on about Ionian crystals and the like. 
However, al the end of the day, Dropzone is 
still a Defender clone with the player saving 
scientists whilst blasting aliens oul to kidnap 
them. 

As such, forget complex scenarios and 
fancy crystals. Oropzone boils down to cluster 
of small sprites being hoisted away by larger 
green ones, As o jet-packed spaceman, blast 
the green guvs and drop blue ones into o 
nearby haven. Repeat until your three lives 
are gone. And don't forget your smart 
bombs. It's as easy as a Soinsbury's recipe... 





MENT 




'" e played 

ery ver- 
sion of 
Dropzone 
there is, 
and for me 
it's a game 
that never 
dates. 
Forget 
special 
moves and 
huge bosses, Dropzone is 
just a fast -moving shoot 
'em up set across the same 
bland planet — but there's 
something about it which 
proves immensely 
playable.lt doesn't take 
long for the aliens to start 
speeding up, and 
Codemasters have man- 
aged to faithfully recreate 
the C64 game's brilliant 
control system, resulting in 
a stunning conversion. I 
have to admit that I'm not a 
fan of the new fat sprite, 
but for sheer sent of the 
pants addiction, Dropzone 
<an't be beat. Perfect Game 
Gear fodder. 





MINE 



Game Gear Dropzone features 
all the monsters made famous 
in Archer Maclean's original. In 
addition to the customary 
green baddies, there are red 
mutants which chase the play- 
er around the screen; lightning 
clouds which unleash deadly 
bolts of electricity, and seem- 
ingly innocuous balls which, 
when shot, release a pack of 
worms which are very hard to 
hit. 



r 



The sairi* plantl repealed, and 

1 inn and vninterHling spritei. 



66 j 



SOUND 



45 



Ihe uiuol blasting effects -and 

eiploiiaiu. 



PAYABILITY 92 



Superb. No holds barred blasting 

0£lk»L 




LASTABIimr 87 



The alien potttmi get busier aid 
the f put up b rtollr lough lighi. 



VFM 



One gl the best blastoff Iht Game 
Geaiuerer likely towe. 



OVERALL 90 



A wekorna and **nf close conver- 
lion pi itw W clonic The baft 
blasler available loir the 'Gear- 



■* Things fend to fall apart quit* 
frequently. 



) 
) 



Never has 
- game 

ore suit- 
ed to its 
format. 
Dropzone 
is what 
Game 
Gears ars 
made 
for; instant, 
addictive 
gratification. Really, there's 
no distant goals, no com- 
plex interface to learn — 
just pick it up and play 
instinctively. Also, think 
yourself lucky. Fifteen years 
ago you required a few 
hundred pounds and three 
hundredweight of cabinet 
to enjoy a game of 
Defender. Now the miracle 
of modern technology and 
Codemasters (many say 
they are one and the same) 
brings it into the polm of 
your hand. Probably the 
most tun you can have with 
five fingers. 



62 MM SEGA 






I 



I 



SIX 5RTURR CBItlES 



UIJl'lUi 



So... you're quite interested in ell 
this "next generation" con- 
sole stuff ore ua u eh? Of 
, cnui se you are. That being 
the case, me are proud to 
bring you i over age of not 
one, not two - but 5 IK neKt gen- 
eration Saturn games! Included 
in the line-up are Duutanu USQ, Uirtoa lighter and Uirtun 
Racing! Vau coo see loads nf pictures at these hot games OIILV 
in SEGR mRGQZIflE. 

IHE BEST OF 16-BIT 

Only SEGR m DERI HIE brings you coverage of all the hottest 
ITlegudriuE titles around. Vau wont The Jungle Bonk? ns a 
rather enthusiastic Burger King employee might iay, "Vau 
got it!" Interested ia Pete Sampras Tennis? UJe hnue all the 
inf a r motion you need. Perhaps you're o mega-(D owner 
after a bit of Tomcat Riley high-flying action? SEGR fTlHGfUinE 
brings you both the review RflD an in-depth feature? 







-4 



J 






LET'S FHCE FBCI5: IF VOU'RE DT Oil 
IHTERESTED IR SEGfl - ORD THE REKT 



mmiuwmm 



RIRCRZIRE. OUT RIRV 14, PRICED RT R 
PIFFLH1G £2.25. 




m n g n z i 



TPCBIini 




MEGADRIVE REVIEW 





lis has so little 
mm on with 
Marvel's green-ski. 
anti-hero it defies be.. 
Since when did the Hulk 
require several hits to 
smash something? And why 
did Banner need special 
pods to become the Hulk? 
And why should he want to 
since he was always 
searching for a cure? 
Granted, we could let such laxity to charac- 
ter detail go by if the game was any cop, but 
this is yet another dull platformer with crap 
beat 'em up bits thrown in for good mea- 
sure. This is no better than Data East's 
Dragon Ninja coin-op released four years 
back, and in this day and age this is unfor- 
givable. The Huik has been in development 
for over a year now — surely something a 
little better than this should have emerged. 
If I was Marvel I'd be well ticked off... 



CHANGELING 

In the Hulk stories, the transformation to the Hulk 
occur* when scientist Bruce Banner is enraged, In 
the game you spend most of your time in the 
green-skinned roie, helpfully allowing you 1o beat 
up the robotic legions standing in your way. You 
only become Banner again when your energy level 
falls to a certain amount, and death nearly always 
follows a few seconds later. Becoming the Hulk 
again depends on collecting the necessary 
transformation pods. 



I MM SEGA 



MEGADRIVE REVIEW 










ffmmmm 




— i 


» ■ * r — 



her 
ling 
r sodc. 
Not for the 
Hulk, but 
for video 
gaming, 
hos 

n in 
the hands 
Qf devel- 
opers. 
Probe, for over o year 
and a half. They even 
received advice from a 
senior figure in game jour- 
nalism (his anonymity is 
respected here), but the 
end result is a complete 
non-event. All (he rage, 
action and brute power the 
Hulk represents has been 
lost in this pathetic, produc- 
tion-line platform beat 'em 
up. ll J s not even o good 
example of the genre. Just 
like Virgin's Superman 
debacle, console program- 
mers, have an unerring 
ability to make superheroes 
into super dorks. 
Excitement? My heart bare- 
ly skipped a beat. 







Th* Hulk ipriif ii 

mogntficefltiy 
drawn' my green. 
Bvtnoi quilt big 

enough. The- 
bnckgroundi are blond. 



Eitellenl iwmg- 
betf s1>le itwnd- 
Trent juil like the 
loMcon would In- 




MM SEGA 



EGADRIVE REVIEW 



I 



1 seems to us that Dragon: The Bruce Lee Story, 
was a very flowery interpretation of the odor's 



PLAYERS. 



GAME TYPE 
BEAT EM UP 



ill ML 



CONTROL: JOT PAD 

CONTINUES: 3 

SKILL LEVELS; 3 

RESPONSIVENESS: SLUGGISH 

GUI! DIFFICULTY: 



1 ST DAT SCORE 
REACH SAMURAI 



: 1, 



Otuce Ut ii probably Hi* single- 

moil lam-pui martial art* expert of 

nil lime. Drngon Ii baled On lh* film 

ol hit lift. 



GAME BREAKDOWN 

DDDDD 
DDDDD 

DD: 



an 



IM — O 



CAME AIM 

*i Brute, tow one tovk in life is ta 

saiaih nfton ihadts aul ol onforc 

you m*et, II itmi'i Irus rf hh lift, 

I'm glad I mvtt m«l him.. 



MM Si 



life. Granted, he was indeed the greatest martial 
artist in cinema history, but some of the stuff he got 
up to in ihat film? Like scrapping seven or eight 
cleaver-swinging chefs at once? Hmmmm, 

Still, if the film was a true representation of his 
life, Virgin have every right to breathe a sigh of 
relief. If Hollywood is to be believed, Bruce made hi$ 
way through life via a series of superb fights which 
start with him taking On a load of American sailors, 
doing the same to the aforementioned chefs, and 
eventually making his mark in films like 'The Gig Boss' 
by... er, fighting more people- Virgin hove recreated 
these in the 11 stage beat 'em up that is Dragon, sel- 
ling! each battle within a scrolling ploy area. Mind you, 
I hope they've skipped over the soppy lovey-dovey bits 
and the bit where Bruce breaks his back, as they were 
really dull, And the latter wouldn't allow for any 
special moves, 




GA 



MEGAD«IVE REVIEW 



pr-"P 




RUCE LEE 2 

odd it ion to the one -player mode, a 
tcond player can join in for a bil of a 
scrap, too. Virgin's developers had 
tginolly hoped to use, Bnjce's wife, 
ida Lee, as the secondary player, 
t this never came off, so a second 
jce sprite has been used instead, 
beit in o different coloured pair of 
strides. This second fighter does hcs 
the disadvantage of removing the sec- 
ond chef who appears in the kitchen, 
though, 









LEE STORY 




Military musele men — in yaw 
seeps new. 





** 



#** 



HI FOR 



rwo 



Tkts* devwe* are net en sell f» 

kids, ~~ 



As with most beat em up&, 
Bnuce's energy is shown as a 
bar at the top of the screen. 
Directly below this, though, is 
o secondory bar which denotes 
the power of Brute's J Chi' — 
mystical power. By moving to 
the left-hand side of the 
screen and pressing the Start 
button in conjunction with the 
pad, Bruce's move configura- 
tions are altered slightly, 
odding such special moves as 
somersaults and speed kicks to 
his inventory. 







m 



ragon is 
le perfect 
game for a 
beat 'em 
up licence. 
In the film, 
Jason 
Scott- Lee 
ikes on 
p to eight 
people at 
a time, the 
characters come ready- 
made as cleaver-wielding 
chefs, and cinematic ene- 
mies attack Bruce as he 
goes through life, From the 
early version I saw, Dragon 
seemed like it was going to 
live up to the film's 
promise, but the final game 
is let down by some hideous 
game flaws. For example, 
during the heat of a fight, 
Bruce is often stunned and 
there's no way of bringing 
him around, thus allowing 
the opposition to claim 
even more of his energy. In 
addition, the assorted 
moves are a tittle slow to 
pull off and this makes the 
levels even more frustrat- 
ing. Dragon could have 
been such a good game. It 
looks good with its massive 
sprites and clever moves, 
but fundamental mistakes 
leave Dragon in the 'rm«*d 

opportunity' category 



MM SEGA 



- MEOADRIVE REVIEW 



in not a 
uce Lee 
n, end I 
haven't 
seen 
Dragon, 
but I know 
good 
at 'em 
up when I 
see 

one... and 
this isn't an example. 
Dragon falls prey to the 
kind of gameplay flaws that 
imperil every beat 'em up. 
First, as Sieve mentioned, 
the 'powerless while 
stunned' syndrome. This 
trick is used when an oppo- 
nent is too easy to beat, so 
the programmer fakes the 
control of the character 
away from the player. 
Secondly 'repetitive move 
syndrome', in this case 
Brute's flying kick. I'm also 
unhappy with the lack of 
moves — even taking the 
two other Chi modes into 
account — hardly matches 
up to Eternal Champions 60 
odd moves, or its choice of 
eight characters, for that 
matter. Dragon's an 
attempt to give a new gloss 
to combat games, but the 
mechanics just aren't there. 




SAMURAI SHOWDOWN 

In the film, at key faming points in his life, Bruce' s dregms are haunt- 
ed by G towering Samurai demon. Bruce finds himself in a smoke- 
filled graveyard with the spectral warrior bearing down on him for a 
fight to the death — one Bruce eventually loses. The game uses the 
Samurai as its final boss, but whenever 
Bruce's three lives are lost, a timed fight 
against' the warrior allows the player 
to continue. Providing they beat 
him, that is... 




GRAPHICS 



laigc ipriloi, 
nod luperbly- 
dctaiM botlidiopi. 
iMlanllf retog nii- 

abk from their 
Mink (Quntoipnrh. 



SOUND 



Varied mwir. 
and all the usual 
turfs-, puntlwi anil 
gram m. 
▼ TKreHwh 
wen I txacUr all |h*¥ could be. 



Beat 'en «pt 
arc ohtfofi tun Id 

gel to grips with. 

Bui DfOfMl'i 

slugquh Control* 
and unfair gameplny faults pie- 
vent full enjffrmcnl 



MM SEGA 




lLJ uLlj 



THE Gaines Exchang 

The Original, the B; 




•~ M J 



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^ GAME GEAR REVIEW 




VIRGIN 




CMITROl: J0» PAD 

CONTINUES: NO CHANCE 

SKILL LEVELS: 3 

RESPONSIVENESS: ADEQUATE 

GAME DIFFICULTY: 

AVERAGE 



BEAT SECOND BOSS 1 




As a child, Bruce Lee was known as the 'Little 
Dragon', which proves quite prophetic For this 
handheld recreation of the events of his life. 
Charting his progress from petty crook to martial 
arts expert and movie star. Dragon is a scrolling 
platformer reminiscent of US Gold's C64 licence 
of way bock. 

Storting on the boat from Hong Kong to 
America, the action contains both fight scenes 
and objecl collection, with the former coming into 
ploy via a series of kicks and punches, and the 
latter used to replenish any lost energy or add a 
few extra points to Bruce's score, This mixture is 
then repeated as the player guides Bruce to 
movie stardom and into countless scrapes. 



"TV i l ift ■ 

* ♦ + * * 4 I 






Whilst 
Gome 
Gear 
Dragon 
may not 
look much, 
it does 
play rather 
well — If 
only for a 
while. The 
fighting 
action is limited to a hand* 
ful of moves (with one 
despatching virtually every- 
one with minimum effort), 
but the platform part of the 
game throws up some real- 
ly smart ideas. Handheld 
Dragon was never going to 
win any awards for Its simi- 
larity to the movie, but the 
game has more than 
enough neat ideas inspired 
by the film's fight scenes. 
People jump out of ice 
blocks, and band saws are 
o real danger, and these 
ideas gel together to create 
a playable, but never tax- 
ing, game. Game Gear fans 
are a bit tight for good stuff 
right now, and whilst 
Dragon isn't the exact solu- 
tion to the drought, it's a 
worthwhile filler. 



IFS THE STORY 
OF MY LIFE... 

Unlike the Meg od rive game, 
Gome Gear Dragon's levels are 
loosely based on large parts of 
Loo's life as opposed to specific 
fight sequences. As such, the first 
level sees a young Bruce fighting 
his way across the steamer tak- 
ing him from Hong Kong bock to 
his native America, whilst later 
on the game jumps forward a 
few years to the set of J Ths Big 
Boss.' Each stage is made up of 
three smaller levels, with a larger 
fighter acting as a level 'Boss.' 



The m factory is tritkier than a 
Wold tangle twister.. 



70 MM SEGA 



« 




GAME GEAR REVIEW 





:e lee story 



BEHIND 
YOOOOOU! 

As befits o mprtials arts legend, 
Dragon presents Bruce with more 
hazards than the likes of Von- 
Damme and Seagal could ever 
cope with Band saws, spiked pits 
and an assortment of chain and 
weapon-toting fighters and nln- 
jas. Brute's energy is displayed 
cs an energy bar to the top -left 
of the screen, and is whittled 
away whenever he concedes o 
punch or lands on something 
sharp. 



this is 

totally 
unconnect- 
ed with 
the 

Megadrive 
Dragon is 
a good 
thing. The 
closeness 
is bears to 
Virgin's own Robocop vs 
Terminator is not so good. 
Like RVT, it's nippy, slick 
and reasonably playable. 
The graphics ain't too bad 
as well. But in common with 
too many Virgin games of 
the mo it's a bit too easy. 
Play Jt only on hard, and 
even then another notch on 
the challenge ratchet would 
have been nice. All in all, 
it's rather well suited to the 
Game Gear; pick up Bruce 
and give him a spin as and 
when you feel like it 



<d 



* AnktHMtrtf 
mail ipiim, 
' The fariidiopt 

don't thongc a 
qicoi deal, 




ON MASTER SYSTEM, TOO 

The Master System version of Dragon is identical in 
content to that of the Game Gear. In terms of levels, 
the two games are exactly the some, but for some rea- 
son the Master System version seems to run a little 
slower. It also surfers from the 'Exploding Fist' syn- 
drome of the handheld game where every foe can be 
felled with o sly leg-sweep. As such we're going to 
award it.., 
76% 




ANk*mtiodiKiot, 
I tunc, and mwt 
I rhin ark-quoit? 

iound [*llf<n, 




PAYABILITY 




The simpliilk 
tj-ancpldT means 
H'j a doddle lo 
pi(li up. 

New harardi 
ore cunslaiiHy added ihraughDut 
ihf qami*. 



85 






A Shim ol the dom- 
« arc rough, and 

the addition gf nm 
and morrv hotards 
mnlrr it (I totighie. 

The Icvch ore □ lillle limilar, 
and Hint hardly inspires progress, 



73 



i Not on accumie 
licence, hul d 
plnjabk gamp far a 
i en ion able ppiit 
ond that's what 




OVERALL 




Simplistic bul pluyable ituH. By 
no means o cTais.it:, bul one of ■ 
the mod original Game Gear 
pi ci I formers lor quite a while. 



MM SEGA 71 



MEGADRIVE REVIEW 




IMPORT 



■i j MSI 



CONTROL; JOr PAD 
CONTINUES: BATTIRV SAVE 

SKILL LEVELS: 1 
RESPONSIVENESS: ADEQUATE 

GAME DIFf ICUITT: 



J 




The game it I kerned from trie fhor- 

ntters and elements, of tho TNG lalt- 

y n ion leriei, CrMted by G*l» 

RMM«ibtify. 



his century, the twenty fifth, will 
be the one for exploration, for 
donation; for reconciling the 
radoxes of the known golax- 
; for discovering: that which i 
unknown. J 

Starfleet is committed to 
is endeavour through its 
in-galactic armada. We are ™ 
not Ihe 'Space Police'- On the 
contrary, the maintenance of 
the Prime Directive, forbid- 
J! ng unecessory interfere 
ice in other cultures, is 
ir strongest oim. We 
>k to bring understand- 
, conciliation and 
urity to those within 
Federation. 
Nevertheless, our 
voys, like the Galaxy 
ss Enterprise under the 
imand of Copt. PicQrd, 
ever vigilant for threats to this 
jrity. Only a quarter of this 
loxy is known to us, and the 
■uence of mankind is limited 
n in this narrow sphere. But we 
ready. 





CONFLAGRATIONS 




Weapons are the last-ditch option when encountering craft. You are 
normally given a chance to negotiate with interlopers like Romulans 
entering the forbidden zone. If you do fight, the battle takes place on 
□ 2-D grid, with the state of the Enterprise shown on the right-hand 
side. 



Sg^e ih* Galaiy ken d«tTvrtk»n rt 

ihe hands of the FDI. Perform lb* 

d uli« of a Start ImI craft. 



COMMENT 



Spectrum Holobyte have 
made an admirable job of 
creating an original gome 
concept out of the material 
provided. The Next 
Generation provides a 
wealth of background, and 
the detail I contained in Ihe 
ship's computer is just one 
illustration of how it has 
made its way into the 
game. The presentation is 
also adequate, even if the graphics are not 
cutting-edge Megadrive stuff. It also gives 
the impression of a being a massive game. 
The downside is that it's frequently long- 
winded. The away team segments, especial- 
ly the mining one, involve a lot of back- 
tracking and fruitless searching. Space bat- 
tles are also in quite short supply. All this 
prevents this being a great game, but it's 
certainly a good one. 



The Enterprise enters a nebulous area of spate. 



MEGADRIVE REVIEW 




TERRA INCOGNITO 

The secondary section of the gome- is set on plane- 
tary surfaces. The Enterprise transporter may send 
away teams' of four persons to investigate planets 
These take the form of overhead scrolling levels, 
with a fair amount of shooting and a strong puzzle 
element. Selecting members for the team is done 
in the Transporter room, from a personnel grid. It's, 
worth getting a good mix of Ensigns (military per- 
sonnel), a Commander, and d trained medical 
practitioner. In the TV series, Riker always leads 

away team. 






1 





« 1 1 1 ►» < ■ * ■ lilMMI I in 

V*M» Ht •-•»<** f Ik MIIHMI 

Ml I Unit t 





mmm 






1 , 



RSE IN 



The TNG series has covered so 
much territory in its seven season 
run, that any gome couldn't 
hope to fit it all in. Spectrum 
Holobyte have opted to take a 
single storyline and turn it into a 
game. The Enterprise crew come 
across a disabled alien vessel. By 
aiding the unknown hulk, they 
learn of a device called the FDI 
which threatens the Federation. 
Eliminating the threat is the ulti- 
mate objective. 



T 


" f 


. 


1 

BJ! 




i 


. 


9 ™"S 5 

n 


q£f j 



Ins in the 23rd tentury, the fide-parting rules 



HOP, SKIP, 
, JUMP 

Movement between planets 
is effected by Impulse and 
Warp power. The naviga- 
tion panel splits the galaxy 
Eto systems and satellites 
a series of sub- menus. 
Vou need to note the direc- 
tions of Starfleet and sub- 
space messages to keep 
you on the right track (if 
not, Pi card's log can 
I normally assist). 




MMSEG 



*jj 



MEGADRIVE REVIEW 




GRAPHICS 

The Hrolliig 
bridge SMlMA It 
nilff. 

» fwfl ilttwdwr- 
oderi ore all slolk. 
Tie same's colour Khente is quite 

ilitwdy. 



I 



Loads or sum- 
pieirffwn (be show 
have been used: 
Noniporlori, tri- 
cofderi and mote. 

The 1une* are horrible re 
nf iheTVnrunr. 



PLAYABIUTY 

Grcnl dcplh 10 ' 

b* had, and the 

.f.llll. .liKUV'1 

spoon leed you. 
It's *lw* to gel 

into and there's l*is orlion , 

you might e.tpert. 



LASTABILI 

ll's going to t she 
a while la troth this I 
biby. 



VFM 



* The cort H oror- 

prKed, but that's due 
taaljll IbMEGdI 



Full marks in ihe ingenuity 
slakes, and not a bad little 
I'lfori For Hie i ole- ploying 
minded amongst tn. 



MM SEGA 




The new 

Street Winner II Joypad 
is designed specially 
for the new generation 
of video games 
•6-buHon layout 
•Extra 6 foot 

connector cable 
• 1st fully micro 

switched joypad 
•large + high sensitive 

burtons 



mi 

tel/fax: 0S1 -521 -2707 
Road, London El 7 9QL 



SBr 



Pqymenf by cheque, Postal 
Orders, Access, or Visa. 
{Mobs* make OMXsues/PO'i 
payaHO to htar torn TrasHv) 
MP 13.50 



OHei closes 3 Ul July 




*8Sr' 



CHEATS * TIPS * HELP 

llmni- l.niyii I'roduititui> \\&, V I) lUm, |V>, Hn>t^, Midd 



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tall* 
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SONIC 3 THE NEW GAMI 

ro iew, cheats & help 
SONIC 3 THE MEW GAME 
review. cheats & help 

INFORM ATI ONLINE, 

help line 

(iAME GEAR, dica! line 

DESERT STRIKE & 

TERMINATOR I & 2 

STREETS Of RAGE I & 2, 

cfanfiA help 

SONIC 2&1, cheats & help 

F'< Bl'IJ ITIN HOARD, 

down load modems only 

.NEW RELEASE LINK, 

cheats, rips & hints 

MEGADRIVE CHEAT 

LINE 

MASTER SYSTEM 

CASTLE VANI A 

PC BULLETIN BOARD, 

down load modenu only 

JUNGLE STRIKE, 

solution & cheats 

,. PC BULLETIN BOARD, 

down load modems only. 
MORTAL KOM BAT, 
cheats Si help 
ECCO, soLiunn & cheats 
ALADDIN, solution & e heals 

rtwrfed at J*p CHKAP. 49p Otlwr Time* 

PC BULLETIN VIEW. 

normal rates, Tnt>dern ftllv 



m>mi sir, sot KM us. it VI hi IK 
FI.MM- mo\l IVMIKMVTIMN I INF 

TO KF.¥. WllA I IS MM 1 IMS WKF.K. 
I ISKS XKI 11. « WSHI IM, I |-n\lKI>. 

II in, i.nmt l'l mJij^iniis I nj. I 1 <J Kill ItJ, Hj,is MsMsSSa 



MEGA EXCHANGE 

EXCLUSIVE TO MEGADRIVE OWNEEIS 

WANT A NEW GAME* HAVE YOU GOT GAMES YOU 

DON'T WANT ANY MORE? 

THEN SAVE A FORTUNE! II- YOU OWN AN! Of THE 

MEGADRIVE GAMES BELOW THEN NOW YOU CAN 

SWAP IT FOR ANY OTHER LISTED FOR JUST £5 

(INC P&P1 

SIMPLY CIRCLE ANY 3 OR MORE GAMES YOU 

WOULD LIKE ON THE LIST BELOW. 



CLASSIC MEGADRIVE GAMES 



ANOTHER WORLD 
mn KOLT 
CASTLE OF ILLUSION 
COLUMNS 
DRAGONS FURY 
DUNGEONS &. DtA 
GHOSTS W GHOULS 



JAMES POM "J 
KID CHAMELEON 
LEMMINGS 
MADDENS 
MARBLE MADNESS 
NHL HOCKEY 95 
ROAP RASH 2 



SHINQBl 
SPEEDBAII 1 
SUPER KICK OFT 
TERMINATOR 2 
TOE, JAM & EARL 
THUNDHWHCE4 
WORLD OF ILLUSION 



SEND THIS FORM (OR A LETTER) WITH YOUR GAME AND 

PAYMENT IN A PADDED ENVELOPE, SEND BY RECORDED 

DELIVERY IF YOU WISH, 

MAKE CHEQUES IPO'S PAYABLE TO "IN -8" 

PLEASE ALLOW? DAYS FOR DELIVERY 

^SEND TO: MEGA EXCHANGE (MM2), 32 BRACKEN ROAD, MARGAM 

PORT TALBOT. SAB 2AY. TEL,: Uftj* »?4 242 

NAME , 

iAL>L>RESS 



' — in 



TELEPHONE . 

I 




CONTROL: JOT PAD 
CONTINUES: PASSWORD 

SKILL LEVELS: 2 

RESPONSIVENESS: GOOD 

CAME DIFFICULTY: 

MEDIUM 



COMPLETE MISSION 2 



LL 



Developed at an original Interactive 

Movie, Tomcat Ultf'i MtROMO ii 

vtvf Top Gun in llovoui. 



" 



DDDDD 
IDD 



CDD 



X ■» 



Hi S t 



IE AIM 

Down all the designated target* and 
return niin from eodi mifiion. 



It's so incredibly risky, you shouldn't even consider it. You'll be out on a limb, no 
one to protecl you, and it could live with you for the rest af your life. Many have 
tried — but few have come back with even a vestige of honour and dignity. 
Okay, so you INSIST on being an aclor in a M^ga-CD interactive movie. 
Don't say I didn't warn you. Here's one... Tomcat Alley. It's like 'hot Tom 
Cruise movie, er, Top Gun. They were even going to get Kelly McGilhs, 
but she's doing panto. Listen big mouth, you con forget your 
Stanislavski — You basically lake to the skies and blow the crap out 
of anything with wings. 
But it's a serious movie, 
you know? It 
raises issues. Pily 
no one will 
appreciate it as 
ah. 




A The rest of ffti's plane tovld feed a 3rd world nation! 





It's hard not to be 
impressed by Tomcat's bril- 
liant FMV scenes j and some 
of the action scenes rival 
those of Top Gun. However, 
as is becoming the norm 
with these 'movies on CD', 
if s only a matter of time 
before (he links become 
repetitious and it comes 
down to the gomeploy to 
save the day. This time, 
though, things are a little different — 
Tomcat Alley is quite an addictive blast. 
Granted, there's not a massive amount of 
interaction on the player's part, but the 
atmosphere generated by the conversations 
between your wlngmen add a sense of 
urgency to the missions. Similarly, although 
most of the blasting is just a matter of 
putting a crosshair on a target, this is never 
as easy as it sounds and adds to the chal- 
lenge. This still isn't the perfect CD game, 
but if s a lot closer than Sega have got 
before,.. 



FLY BY WIRE 

Lucky Tomcat pilots use on advanced HUD (Heads 
Up Display) thai oversees oil the functions normally 
associated with joysticks and flip switches The icons 
on the HUD ore ranged in columns on either side of 

the display 

SMALL MISSILES 

These ore the standard sidewinders ormed for mis- 
sions. Your plane carries up to 15. 
LARGE MISSILES 

More powerful, these missiles pre retained for larg- 
er targets. They take longer to lock-on'. 
AIR /GROUND 

This control toggles between air and ground target- 
ing. 



RADIO 

Occasionally you need to respond to a message 
from base or your wing -men using this control. 
CAMERA 

Activate recording an reconnaissance missions with 
this icon 
EVASIVE 

Your Tomcat comes fitted with electronic anti-mis- 
sile technology It's activated from here. You are 
limited to nine evasive*, per mission. 



I MM SEGA 







-CD REVIEW 





LIVING SOAR 

To moke you feel you're flying 
with real buddies, and not just 
dummies in uniform, the goodies' 
have personalities, These are devel- 
oped in the video sequences between 
missions, Your navigator, Dakota, has the 

serious hots 
for the hotshot 
female of the 

squadron, Ratchet. Welch his 
pathetic attempts at getting a dote 
There '5 also a bullish com mender, 
who looks like Father Dowling 




COMMENT 

Interactive 
movie 
time 

again, but 
this one's 
more like 

f interactive 

\ y MTV, The 

^— * film cut- 

ting is 
CUS 5lick <"") 
^ fast, with 

brilliant use of the Mego- 
CD's access. Also, the 
Cinepak FMV shows anoth- 
er gradual improvement in 
quality. With the standard 
limitations of the format, 
it's not hugely interactive, 
mare o reflexes game. I 
would have been happier if 
you had a chance to select 
various evasion routes 
rather than be presented 
with a limited number of 
avoids. However, it's an 
original concept, executed 
well and once more Inferior 
CD hardware comes up with 
something better than the 
tawdry CD-i can manage. 




TRIGGER HARRY 

The game is a mixture of reflexes and non -interac- 
tive film. First select a 'wqypoinf from the HUD, 
then one of the enemies to chose. You'll see a 
plane in front, which you try and 'lock -on' to with 
your crosshair, Split- second timing is needed to sue 
cessfully shoot down o Mig. Miss and they might 
have a chance la shoot you. 



GRAPHICS 



Best Cinepak 
FMV vml We life 

la tbi nil ia, 

Fnsl tutting of 
Stenei and ton tint- 
ing Special FX. 



In Hie air, Ibe 
contusion of battle 
is simulated by 
area) FX. 

The musk it 
appalling 'Rocky Mo¥l*' sh/le stuff. 
CD quality is sometimes poor 






Fait and rather 
luripusto begin 
Willi, It strike* you 
as interntliw Top 
Can. 

Limited end slightly repatrl 
gamepla r d«i tfie succeeding 



ILITY 



By mission lewr 
Hw 'winoW of 
lokrnnce is rery 
narrow. Much 
praclice will be 

Tha active etawrts of Iht 
game are limited. 



AfullCDcririd» I 

d □ feasongtly high 
quality. 

J how niece games 
like ittit ant wore of 

D gamsi-plqyei'* Fuitliry.h 



OVERALL 




The Mega- CO surprises onte 
more with a technically 
impressive showpiece. But the 

qualms aboul lotting value 



MM SEGA 



MEGACD REVIEW 





The pursuit of footballing excellent* continues 
with Sensible Soccer CO. The Mega drive cart 
was a No.l hit for Sony, amidst an otherwise 
potchy year. It was also a truly deserving success, 
against the chilling backdrop of releases like Pele 
Soccer (will we ever let Accolade live that 
down?). 

As Take Thai sagely put it in their song, 
"everything changes but you". Al first glance 
Sensi CD would appear to a copy worthy of the 
Sensible Canon. Do deeper benefits lie beneath 
ownership of the shiny disc version, or is this just 
the second round replay? 





m&wmum... 

Most of the game options and 
controls are preserved, pnd dif- 
ferences in ploy are barely 
detectable. Sensible is still a fast- 
moving, high-scoring eosy-to- 
play gome, attracting the same 
admirers and its occasional 
detractors. 



COMMENT 

This is 

risible, 
right. I 
Sn't 
letting 
much 
change 
from a 
perusal of 
the pre* 
view 

game, and 
_ . \ proves me 
right. However, no tears, 
since Sensible Soccer is a 
great soccer game and no 
harm has come to it. Most 
of the gripes mentioned in 
the cart review have not 
been tackled, notably a 
lack of experimentation 
with the graphics. No one 
with the original should 
even consider this, of 
course, but those who 
missed it might. 



Mmrcmi 

Sound is one of the mgin areas 
of change to the CD version. 
Using the CD as an audio access 
source, gomes are accompanied 
with the life-like noise of the ter- 
races (Trpnmere Rovers, actchj. 
Chants, songs, and individual 
voices may be picked out, and 
climactic moments find a 
response from the 'crowd'. The 
only snog lies with the disc 
access The slight delay means 
the crowd response logs behind 
a goal. Not a big point, but it 
adds a surreal edge to the game- 




When I 

first 

played 

._ red and 
nothing 
ipened. 
>n, after 
what 

tmed an 
rnity, 
the crowd 
! There's 
only a second delay 
between the action and FX, 
but it's rather odd when the 
crowd go 'ooh' when noth- 
ing is happening! Aside 
from that, this is just as 
playable as the cart. 



PHICS 

No major graphical 
improvement! m ihn CD updale. 







The- CD crowd naite it authentic: 
bul has a dliappoinling dtJef- 



IIITY 

Slill Hie motf initanlly playable 
loot ball gome. 







^^^^MnmaaaftGRC»aB 

n-gfj FTC«E ftCH 





SfofrW, Jcerfwid, on ye emrdVf 



mm 

A presentational addition is the 
stadium fly post, performed just 
before each match. There are 
several stadia, depending on 
whether a local, national or 
international match is being 
played. Then the players gel to 
walk along the tunnel to the 
pitch. Sadly, the effects uro over 
in seconds. 




OVERALL 90 

Slill the f«ond greatest foot- 
ball go rttP- Si ill a f if ffl 
favourite. Still Sensible. 



I MM SEGA 




MASTER SYSTEM REVIEW 



1 ■ j r vj j M ^~™~^^ I 1 








^SIGA 




l JUKE 


"— ■— — « 


EXPLORATION 






— — _ The Japanese love dolphins. Especially 
I wilh chips. But the worldwide success 




This 

delightful 
conversion 
is even 
more 
appealing 
in that it 
adds a 
game style 
to the 
Master 
System's 
large catalogue that it 
didn't previously have. 
There's no other 8 bit equiv- 
alent for Ecco in terms of 
depth, detail and enjoy- 
merit. The dolphin handles 
beautifully, and the newly 
designed level layout starts 
to test the player much 
more immediately. This 
looks much like the Game 
Gear version, but I felt that 
the screen area was just too 
small to play 
satisfactorily 
on the hand- 
held. On the 
other hand, 
this is sub- 
aquatic bliss. 



of Ecco the Dolphin on Megadrive signals 

thai they suspended me advice, of thef 

palates for an even yummier gaming 

rience. At MEAN MACHINES we were 

Similarly impressed with Novolrade's first 

game, lavishing obundanl praise and a 96% 

rating. Wisely, Sega have chosen Novolrqi ' 

to pilot the Master System through the tr 

era us waters of conversion. The spirit and 

essence of Ecco is retained in Ihe basic gome, 

and sequence of levels hos been changed. Saving the world 

Space aliens is still the hidden premise, though. 



SENSUR ROUND 

Ecco toTirnyni cotes using sonar 
beams directed at other sea mam- 
mals (noHish — he |ust eots them). 
The Sonar beam olso triggers puz- 
zle switches and, together with the 
swim button, becomes a weapon 

Arguably its most useful function is _*j 

providing a circular map of the sur- qV 
rounding cavern * . , 

Tflth wait of Hautiti (omtitute 
esr/y problem. 



Iff If 



± 



Master 

System 
owners 
have had 
a bit of a 
rough time 
of it 

recently, 
but this 
conversion 
of Ecco should more than 
make up, Ecco is a massive 
game full of depth and 
fresh ideas, and in addition 
to all this it's completey 
original — including the 
layout of the caverns! 
Master System owners fed 
up with their current collec- 
tions, should get it now. 





Ecco's go me play garnered praise 
for its originality. It's a combina- 
tion of puzzle solving and learn- 
ing to control the dolphin's fine 



is fust os flexible as the original: 
"nits, leaps and somersaults ore 

possible. 



Progress in Ecco is controller by 
Glyphs^ mysterious cry^'aifine 
prisms which block tne underwater 

caverns 'Key Glyphs' provide a 

!_■_! _!'___* I.I . ^ 



tea remove other locked prisms A 
few glyphs provide essential infor- 
mation when Ecco talks' to them. 



ORf A' J 



i 



A tL jrNI dolphin tprihj, tspitidlf ' 

Ecu's wgt of moment. 



Som« gntt Wptun wnji and 
wunitFl 



Alnmidiaitir tgiinf , kr mindt a 
whI k nnofrs. 



Ah larg* joint rfirh men* engefiiifl 
wrpflHS 



„/ 



V 



J 



▲Oni al ib« Imp prodkH«d products of 
rt>* fear, li'j a bwvei's nwrta 



J 



RALL 9 



In r s *a> jusl oi jlunning on lh# 

Hoitjr System os it was on the 
Megndnw. A sweet song of the » 




lii 



EGA 




Pool has always been associat- 
ed with bad living. Once 
termed 'a misspent youth' (a crit- 
icism now usually reserved for 
video games), pool evokes visions of smoky 
rooms, grimy pint glasses and large pat-bellied 
bikers wearing Metal he o T-shirts. A rather accu 
rate description actually, bul what would you 
rather have? Spotty Stevo Hendry and the 
paunchy middle-aged Snooker nerds? Nay 
thanks! 

If you are tea scared to get mum's new 
trainers scuffed by entering on iniquitous den 
of a Fool room, then I suppose (his Is the safe 




OVERALL 51 

Pool for the most desperate of 
social inadequate*. 



POCKET ( 
BILLIARDS 

Pool comes in many forms. The most common is 

called 'Eight Ball'. Played with fifteen balls. pJayers 
choose to pot either solids (numbers 1 -7), or 
stripes (9-15). Whoever pots their quota first gets 
to sink the block to win 



Whilst Championship Pool 
features realistic ball 
movement and plenty of 
options, playing it on a 
Megadrive was never 
going to be as good fun as 
the real thing. Minds cape 
have tried to incorporate 
loads of different games 
styles to counter this, but at 
the end of the day it still 
results in a rather tedious 
If you want to play Pflool, stick with the 
thing. Like fruil machines,, you're never 
g to get a decent Megadrive adapta 



EYE BALL 

The gome is viewed from three different posi- 
tions, for pin-point accuracy. When you ' 
o shot, the projected path is shown b 
aim'. The aimer makes the gome somev, 
easier than you might imag- 



OVERHEAD 

MM the whole table 
setting. 

CLOSE UP 

The areo oround the cue 
and target. The close-up 
scroll across the fob! 

NGLED 

An isometric view of the loy- 
out which may aid position- 
ing. The view can be rotated, 










HE 




SINK THE PINK 

This game has more variations than the aver- 
age Haydn sonata. Each is a subtle twisting of 
the rules. Some use less balls, others feature a 
time limit, and others require you to name the 
ball before you pot it. There's also o 'party' 
option for up to eight players, era Tournament set 
over US cities. 



nothing 

spectacu- 
lar about 
this con- 
version at 
all. To 
make Pool 
work on a 
console, 
needs a 
more radi- 
cal approach than is shown 
here. In the end, 
Championship Pool gives 
you near total control of all 
factory, except those in the 
game itself. Variations, 
replays, spin ore all catered 
for, but the actual game- 
ploy is not that satisfying. 
I'd really advise anyone 
who likes Pool to get out to 
a real club and 



cart, 

real 
goin 
lion 



w 





MM SEGA 



ME6AMART 



ATTENTION! 

MEAN MACHINES Megamart is for private advertisers only. Anybody sending in a iken will not have it published. 

It will be ignored, your cheque will not be cashed adn no correspond en lv will be carried into! due to deadlines, 

allow six weeks lor your advert to appear in the magazine. 
SIZE PAGF 1 14 J OR MEGAMARTS ORDER FORM 



FOR SALE 



MEGA DRIVE WITH 7 TOP games 
including FIFA. SFll. QuMtV Heroes, 
SOR II. 3 Joypads, 1 SIR tuition Only 
£200 ono Tel (03861 750394. 
MEGA CD WITH 6 COS including Sonic, 
Thunderhawk. Final Fight f 1 60 ono. 
James Tumbull 37 Alexandra Road, 
Malvern, Wares WR14 iHE. 
MEGADRIVE AND MEGA CD 1 with two 
(oypeds. Python HI, joystick, twelve 
games including Ground Zero Texas, 
Batman Returns, Another World ele Also 
CD+G of Anita Bator. Magazines also il 
wanted. Sale tor £360 ono. Tel Medway 
10634) 33611 3 and ask for Darren. 
MEGADRIVE EXCELLENT condition. 
Two |uypsds and eight lop games 
including Flashback and Royal Rumble 
All lor £240 CaJl Chris 10233) 732020, 
Also Master System II with two games 
and one joypad. All for £20 (Boxed) Call 
Chng on (0233} 73202Q. 
MEGADRIVE GAMES FOR SALE 
assorted tides' Tazmania Shining in the 
Darknness. Desert Strike, Decap Attack 
plus more Tel, (0773) 71 6753 evenings 
only 

MEGADRIVE AND 3 Controllers for sale. 
Comes with to games (Mega) like Mortal 
Kombal and FIFA. All offers considered. 
Tel (0436)676788 

GAME GEAR GAMES FOR sate. Prices 
range from £10 to £25 each. Tel Roberts 
on (OBI) 568 22 47, London Area Only! 
MEGA DRIVE GAME FOR SALE, NBA 
Jam Basketball Game (New), unwanted 
gift- £45 ono, Phone Dean on (0304) 
362213. 

7 MEGADRIVE GAMES FOR Sale All 
boxed with instructions Prices start at £6 
up lo £28. Musi collect. Telephone (Ofll ) 
509 3651 . 

MEGADRIVE GAMES FOR SALE 
Aladdm, NBA Jam. PGA Golf 2, Street 
Fighter 2 Cyborg Justice and WWF 
Wrestlmg, Ail games between £15 and 
£30. Also Mega CD tor sale with 7 games 
£120 ono. Ring Mike on (0782) 519382. 
MEGADRIVE WITH JOYPAD, Poweruhck 
and 8 great games including Modal 
Kombal, Jungle Strike. Super Kick Off, 
John Madden "92 and many more, Plays 
USA carts fully boxed with instructions 
Excel leni condition, worth £485, sell lor 
£160 ono. Tel (0622) 736064. 
MEGADRIVE AND 13 GAMES including 
Jungle Slrike. Sensible Soccer, Vllzmale 
Soccer and Mega Lo Mama. Includes 2 
control pads. All boxed. VGC. Sell for 
£180. Phone Neil on (0224) 31 5394. 



Buyer collects. 

GAME BOY WITH CARRY CASE Tetns, 
Robocop 2 and Ft Race £60. Also Chuck 
Rock for sake £20. 1 wilt also swap 
Doamed Megalopals 3 for Galgo 13 the 
Proflesional or uratsukicksk 1 -2 or crying 
freeman 1 -A phone (0387) 720660. 
FOR SALE MEGADRIVE WITH 9 games 
FIFA Soccer. Street Fighter 2 and Mortal 
Kombat. Also includes 2 joypads good 
condition sell for £300 Telephone Zac on 
(0272) 420592 after 5.30 pm. 
MEGA CD WITH OVER TWO ytws 
guarantee. 9 games including Sonic CD 
brand new condition. Hardly used. 
Complete with mstretions. Bargain at 
£200 ono. Tel. Maria after 6pm on (0993) 
811304 

GAME GEAR 5 SUPERB GAMES 
Master System convener and 3 more 
games for Master Syste, plus cany case 
All worth £400 sel I lor only £230 or best 
offers aiso lor sale (Gameboy) games E15 
each phone Greg on (05*3) 579352. 
MEAN MACHINES ISSUE 1-1990. May- 
94 £40 the lot C VG Issue June 68 ■ Issue 
April 1 994 £50 the lot + 4 CGTC. 
Garnesmaster issue i - / £1 5 the lot. Mega 
Issue 1 .3,5,9,16 £3 the lot. Sega MDAG 
issue 12,13,14 1993 17,21, 1994 £5 Ihe 
lot. Mega Acton issue i ,6,7. 1993 £5 the 
lot. Megalech issue 1.6,7,8,9,10, 1991,92 
£10 the lot, Sega Power issue 31-37 1992 
39-47, 1993 £15 (he lot Sega Zone issue 
2.3,4.6,1 £5 the lot. Sega Pro issue 
6,8,14.15.16,17,19.25,27, 1992-93 £10 
Ihe lot. Sega Force issue 
2,5.9,1 1,13,14,15, 1992-93 £10 Ihe lot. 
Phone Mark on (0703) 421557. 
MEGADRIVE 16 GAMES 2 PADS 
Menacer Sonic 142, Fifa, Slreet Fighter, 
Road Rash 1 82. Streets of Rage 1 1 £300 
ono Phone Anthony (0483) 222585. 
MEGADRIVE, 2 ARCADE PowerstWkS, 
Master System Converter. Jap/USA 
Converter, Scan Kead. 23 Games 
including Streets ol Rage 1&2 Desen 
Strike. Jungle Strike, John Madden, EA 
Hockey, Good Condition, Cost over 
£1000, Bargain at £350. Tel (0792) 
774967 between 5-30-6 30pm weekdays. 
GAME GEAR. MICKEY MOUSE, 
Leaderboard, Wonderboy, Super Off 
Road. Donald Duck, Sonic 2. Everything 
boxed like new' £i 40 also Sony Diskman 
RachargaMe LCD display. Folding 
headphones with Remote. Charger, Carry 
Case. Boxed, Instructions. High quality 
player telephone Dave (081) 531 6157 
£150. 

SNES 4 GAMES ALIEN 3, Mara All Stars 
Mario Kart Addams Family 2 worth £300 
selling for £200 good condition all boxed, 
ff interested call John (071) 231 5967 



after 5pm. 

SNES FOR SALE WITH Starfox and F 
Zero plus two conirol pads. Pro universal 
adaptor for only £75 Tel Oliver (0494 ) 
703304 

PHILLIPS SCAHT MONITOR Superb 
condition Phillips CM6S33 wi|h Scart 
output Gives arcade quality picture Only 
£80 Call (0753) 692441 . 
FOR SALE MASTER SYSTEM 2 
computer with one great game and one 
joypad iti excellent condition lor only £40. 
For sale Sonic 2 for £1 5 and Sonic 1 for 
£6 both in excellent condition for the 
Megadrive Tei,5i9 T290. 
MEGADRIVE, 2 JOYPADS Street 
Fkjhter 2, Jungle Slnke. Fila Soccer. 
NHLPA 93, Madden '93, Sonic 142, 
Golden Axe 2. All for £240 ono (0324) 
628671 

FOR SALE, GAME GEAR WITH TV 
Tuner, Car Adaptor, Master Gear 
Convenor, Mams adaplor, Lemmings. 
Chase HQ, Defenders of Oasis, Ninja 
Garden and Sonic and Cany Case. AH 
good condition. Worth £260 will sell tor 
£180 Or sell seperatly call (0932) 560474. 
COLLECTORS ITEMS. MMS Back 
issues From 1 to 29 £3 50 each or Ihe 
whole lot lor £60 Tel. (0273) 559301 . 
MEGADRIVE GAMES FOR SALE. Swap 
Ecco, Lemmings £22 Mega-Lo Mania, 
Super Kick Off £25 Sonic, Fila (Swap 
Only) AU boxed and include instructions 
and dps Send to Room Leigh. 2 
Sunderland Close, Metkaham. Wilts SMI 2 
6TZ Telephone (0225) 706304 
FOR SALE MD GAMES Package 
Another World, Super Kick Off, Super 
Hang On, Super Thunder Blade, Olympic 
GoW. All good condition £80 the lot. Tel 
Dave after 6pm on (081) 304 1 136. 
UK MEGADRIVE FOR SALE. Two 
controllers and nme games including 
Modal Kombal and Ffla Soccer. Sell for 
£250 or swap with Amiga with games and 
accessories. Tel (0525) 872689 abd ash 
for Daniel. Offers taken. 
MASTER SYSTEM II PLUS 12 excellent 
games including Arcade joypad. All boxed 
as new m mint condition £180 contact 907 
MSI. 

AMIGA CD32 FOR SALE, WITH Oscar. 
Diggers. Liberation. Zool and Xastles II. 
Cost over £400. £200 lakes all. Phone 
(051) 49B 4398 

GAME GEAR FOR SALE, deludes Nuby 
Carry Case. Mains adaptors, Master Gear 
Convertoer, 4 games including SOnic 2 
£90 boxed (B9SB) 717677 
) WANT TO SWAP CONTRA ON the 
Gameboy for Super Maryland one or two 
on Ihe Gameboy. Tel. 319 2183. 



SWAP 



SWAP FLASHBACK, TWO Crude 
Dudes, Another World. Cool Spot, Royal 
Rumble FOR Jungle Strike, Puggsy. 
Sonic 3. NBA Jam. NBA Showdown, Toa 
Jam A Ead. Landstalker, Tiny Toons, 
Gunslar Heroes, Telephone (0642) 
243502 between 5 and 9pm. 
GAME GEAR FOR SALE OR Swap, 
MJMouse. Popils, Sleel Cage and 
Columns, Master Gear and Gams Power 
Supply. Will Swap lor game box and a 
lew games, £70 ono.Tel Chris after 4pm 
on (041) 632 3230. 

SWAP GAME BOV WITH 10 Games for 
Snes with 3/4 games Phone (0983) 
855025. 

SNES GAME TINY TOON Adventures 
willing to pay £25 Tel. (0688) 2147 alter 
6pm. 



WANTED 



WANTED PC ENGINE GAMES most 
tines la ken must have box and 

mslructions. Phone Andy after 6pm on 
(081) 440 0095 



MESSAGES 



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include World Tranfer Market Ground 
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Letter. Groundsman, Police. Plus much 
much more The best PBM Club around. 
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2DT 



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I WANT A PEN PAL MUST HAVE a Nes 
and Gameboy and like. Music. Newcastle 
United, Orlando Magic. Girt or Boy J dorrt 
care' Age 10-13 musi like lootbalt, 
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Newcastle. Southampton. Write to Aiislai 
Vincent McRsa, 24c Station Road 
Hariesden, London NW10 4UE, 



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Not since the first rumblings of 
a 1 6 -bit console emerged 
from Sego's Japanese offices 
has there been such excitement In 
the video gome market. Whilst 
eagerly- a waited games come and 
go, new developments on the tech- 
nology front cause much more of a 
stir. The Saturn rumour mill began 
nearly two years ago with stories 
circulating of a 32/64bit system 
boasting o CD drive and capable of 
producing games even better than 
those of any arcade, During this 
time reports hove stated that it 
would /would n't be Megadrive com- 
patible, it would/wouldn't be 6 4 bit, 
and Sonic/Mortal Kombat/Virtua 
Racing would be the first game for 
it. 

It was at last Januarys C£$ thol the 
dreams became a reality, as the first 
pics of the 32bil Saturn and con- 
crete details were unveiled — along 
with the first games for it: Virtu a 
Fighlers, Virtue Soccer, a nameless 
plotformerand a shoot 'em up. And 
— gaspf — Doytona Racing. And 
then came the Mega-32; an add-on 
for your Megadrive which offers 
semi-Saturn compatibility 
The Mega -32 plugs info the lop of a 
Megadrive rather like the 8bit 
Power Base, and Sega aim to have 
rt in the shops in November for a 
meagre £1 50. The machine is com- 
patible with both the Megadrive and 
Meg a -CD, and Sega claim the new 
unit's processing power will give CD 
users the VHS-quality FMV they 
have craved. 

Everybody is eagerly awaiting the 
32 bit stuff, ourselves included, and 
most of the major software houses 
and developers are readying them- 
selves to jump on the 32 -bit wagon 
Psygnosis, Acclaim, Virgin, end Core 
(amongst others | are busy planning 
for the future, so we spoke to those 
in the know about their plans for 
the Mega-32 and also take a closer 
look at three of the biggest games 
set to coincide with the unit's 
release. 

84 MM SIGA 



DAYTONA 
RACING 



If there's one game everyone wants to be able to play at home, it's Sega's 
Doytona Racing coin -op. Never before has there been o game so graphically 
detailed yet so playable, and Sega's Mega-32 conversion is even faster than the arcade 
gome! The Daytona coin-op differs from the likes of Virtue and past road racers in (hat it is the 
most realistic- loo king game yet. As the cars whin around ihe assorted circuits, tight reflects off 
their surfaces and the graphical detail is so intricate it's possible to see the tread on the tyres! 
Similarly, the cliffs, trees and rocks which mak« up the bockdrops ore equally detailed, creating 
a movie-like feel to the action. 

The Mega-32 conversion contains all the coin-op's impressive features, and is currently 60% 
complete. All the racing graphics have been completed, and Sega's Japanese coders are now 
busy ensuring the game logic is correct — including the original's spectacular crashes — whilst 
adding a series of options screens and generally tidying the game up. Sega are aiming to have 
Daytona Racing ready for the Mega-32's launch in November, ami if the conversion gets any 
better it looks like we'll be having very merry Christmases one and all... 




' 





The other fitters show a lewet ofintetti- 
gttue unknown prcviottily. 














The future starts here. 
After much rumbling 
and speculation, at last 
Sega are ready to unveil 
the first games for their 
new 32bit machines. 
With the Mega-32 add- 
on due out in November, 
and the Saturn some- 
time in 1995, MEAN MACHINES went behind the 
scenes on the first titles for both and found out who's 
working no what for the systems... 




ROAD TO 



! 



NOWHERE 

In terms of gameploy, 
Daytono runs along similar 
lines 1© Virtue and countless 
other racers you could mention, 
Initially, the player competes 
ogoinst thirty other cars in a race against the « 
clock. The basic aim is to pass one of several 
checkpoints within the allotted time and also try to 
ensure you're within the first three post the post. In all, 
there ore three courses, and the number of computer-con- 
trolled racers competing are reduced until just the elite 
remain. 

LIGHTS ALIVE 

If you've got any PC or Amiga-owning motes, you may already 
have heord of light sourcing and Gouraud shading. Basically, 
these ate what combine to creote the assorted effects which 
add so much realism to Daytonos sprites and backdrops Light 
sourcing basically gives a point from which light strikes each 
sprite, ond the Mego-32's powerful processors then adjust this 
so the car's shading is altered whenever it turns — just like 
sun reflecting off any moving object. Gouraud shading is a 
complex algorithmic process that makes smooth blends out of 
shading tones, letting colours merge instead of being placed 
starkly against each other. 




Gouraud shaded road; texture-mapped 
rotkt. 













WHO'S 

DEVELOPING, 

THEN? 



At the time of writing, 
UK development 
teams are as of yet 
to receive their 
Saturn/ Mega -32 develop- 
ment kits. However, Sega 
hove already sent out a 
book of specifications on 
the machine's sprite han- 
dling, palette and pro- 
cessing power, and 
from these a num- 
. ber of teams have 
I put together a 
| * series of sketches 
for proposed 
gomes. As we 
understand it, 
Acclaim and 
Virgin's US develop- 
ers are the only 
teams with 3 2 bit kit, 
and they are in the 
process of putting 
together Duel — see 
last month's news for 
more details — and 
Hoopz respectively for the 
system. Sega, on the 
other hand have a slight 
advantage in terms of 
time, ond Virtua Fighters, 
Virtua Soccer, Daytona 
and Virtua Racing Deluxe 
should oil be ready in 
time for the machine's 
launch — along with 
another 25 home-grown 
titles and, according to 
Sego, 30 third- party 
gomes. 



MM SEGA 85 






THE REST 



• •• 



ACCLAIM 

Duel: A small demo 
exists in which a 
human Cud character 
uses whatever objects 
come to hand in a light 
ta the death. Acclaim 
used real actors linked 
up to movement analy- 
sis computers to 
ensure the animation 
was as realistic as pas- 
sible. Acclaim are also 
using Sega's 32bi1 sys- 
tem as an entry point 
OS a coin-op manufac- 
turer. 

Batman Forever: A 
new licence (of the 
third Batman film no 
less) and one For the 
3 2 bit systems late next 
year. 

Acclaim's American 
division hove put 
together a rather smarl 
Alien demo, but 
whether this will even- 
tually evolve into 
something else isn't 
known, 

ARGONAUT 

Creature Shock: A 
few PC shots of this 
have appeared else- 
where, hut Argonaut 
are awaiting their kit 
so the Sega conversion 
can begin, A morphing 
alien is attacking a 
space station, and as 
part of a tough marine 
COre you've got to sort 
it out. Creoture Shock 
resembles a 3D 
Operation Wolf- style 
bias! from what we've 
seen of the PC version, 
but we're told there's a 
lot more to it. 

CORE DESIGN 

A few sketches have 
been put together for 
an as-yet-nameless 3D 
blast. 



IMAGINEER 

Kick Off 3: Well, it's 
set to appear on every 
other formal known to 
man, so why not the 



VIRTUA FIGHTER 

Street Fighter II brought one-on-one beat 'em ups bang up to date by 
adding o series of increasingly intelligent opponents, special moves go to re 
and the kind of payability the likes of Yie Ar Kung-Fu and Kung-Fu Master 
would have killed For. But where does the beol 'em up go from here? Easy, into 
the third dimension... 

Although the bask aim of Virtue Fighter is the same as that of any other beat 
'em up you have ever played (best of three timed rounds, etc, you 
know the sort of thing), it's the polygon fighters which have to be 
seen to be believed. As the screen pans around each boul, the 
fighters behave mare realistically than their sprite-based rivals 
could ever hope. Over 1 500 polygons go into each fighters, and 
these ore then light-shaded and coloured to create images which 
resemble surreal cartoons. 

The Mega- 32 version of Virtua Fighter is identical to that of the 
co in -op, and Sega are also rot her proud that the home version 
runs even foster than the arcade game! We're all massive Virtua 
Fighter fans here at MEAN MACHINES and, as such, can't wail to 
get to grips with this version. As soon as we've seen it, so will you... 



f 




Jatky performs a 
bone-trunchmg threw 




WHAT'S TODAY'S SPECIAL? 

There are eight Virtua Fighters in all, each with an individual style and a 
series of special moves. Including good all-rounders such as Akira and 
lacky, but more specialist fighters including Jeffry — who's particularly 
adept at throwing people — and Lou, who has a neat line in leaping on 
fallen opponents" stomachs! 

LET'S SEE THAT AGAIN 

One aspect which has been improved for theMego-32 version is the 
Action Replay' mode. Although a panning comero keeps tabs on the 
action mid-fight creating a movie-like atmosphere to the game, after 
each gome a series of new viewpoints are given during ihe action replay 
— including on extremely impressive be hind -the -head view of the pro- 
ceedings. Just watch those kicks hit home! 




When blows tonneit, they ree% 
fee/ ttkn ffrey ranted 



86 MM SEGA 



Apparently the 
Jdpaiiese develop- 
ment division have 
taken delivery of the 
first kits., but news of 
what they're op to has 
yet to be revealed. 




Croydon-based Probe 
are currently working 
an the preliminary 
design of ten gomes 
for the machine. 
Disclosure agree- 
ments mean they 
can't reveal exactly 
whot, but secondary 
rumours indicate that 
Acclaim's Judge 
Dredd and Allen 
Trilogy licences make 
up two of them. So 
far, the programmers 
have put together six 
months' worth of 
preparatory work, and 
Probe were expecting 
their development 
machine by the start 
of June. 

PSYGNOSIS 

Scavenger 4: Exists 
in an early PC CD ver- 
sion as a series of sta- 
tic images, but actual 
gomeplay has yet to 
be designed. 
Psy gnosis are as com- 
mitted to Sega's 32bit 
machines as they ore 
to the PC CD formal 
and, as such, any 



MM SEGA 87 



■■■ 




gomes announced for 
the lalpr will eventual- 
ly be converted. 



SEGA 



Dayton a Racing;5ee 
main Preview. 
Virlua Fighters; See 

mo in Preview. 
Virtua Soccer: 
Imagine FIFA viewed 
from an assortment of 
Motch of The Dov 
angles, with the screen 
cutting to give the 
optimum view of the 
action. Voilo! Virtua 
Soccer... 

Knight Game (title 
to change); A stun- 
ning-looking plat- 
former starring a 
clockwork knight mak- 
ing his way through a 
puule-filled world of 
toys. As the knight 
stumbles across 
objects, the view 
changes to give a bet- 
ter look at what they 
are. Stunning... 
Dragon Flight (title 
to change); The best 
example of the 32bit 
machine's screen 
update capabilities 
yet The player guides 
a dragon and its rider 
to and fro across a 
fractal landscape. 
shooting the oncoming 
enemy sprites — the 
dragon can be viewed 
from a number of 
angles and the detail 
makes PC flight sims 
look like a Spectrum 
game. 

VIRGIN 

Hoopz:Virgin's first 
32 bit title is a 
Basketball sim. 
Apparently, the US 
HQ has a complete 
office given over to its 
development, and the 
game will feature 
massive sprites and a 
series of gomes view- 
able from a succession 
of viewpoints. 
Creature Shock:See 
Argonaut. 

Virtual RPGsExpect 
the title to change, but 
it seems this will be 
the first RPG for the 
system. 



88 MM SEGA 









VIRTUA 

RACING 

DELUXE 

a, you've bought your copy of 
Virtua Racing for the Mega drive 
_ and have been suitably 
impressed by the its pi ay ability and 
fast vectors have you? Well, cop a 
load of these screenshots, and pre- 
pare yourselves for Virtua Racing 
Deluxe. 

With the Mego-32 using the same 
hardware os the Virtua coin-op, 
Deluxe is a carbon copy of the spec- 
tacular Sega arcade game, with the 
three tracks recreated in every detail. 
Virlua Racing Deluxe isn't just a con- 
version: it IS the arcade gome. The 
coin-op quite literally will be brought 
into your homes, but we at MEAN 
MACHINES reckon it's thunder will 
probably be stolen by Doylona. Even 
so, this is going to be one hell of a 




That tunnel. 
Buy Bridge, Know 
it welt. 









1 1 


10. IB 


53 


* 






X 






IR1*. 1 









conversion. 





The cockpit view is 
going fa Mow you 
away- 



One ietend to the start o/ mayhem. 



Tale ai old at time, song 



SO WHERE 



our Mega 



drives loter this yeor, 

— im still *its into 



Sego's pi 



ed. A price for thi 

set, as I'""- ■— r 
even the mock-up 



we showei 



1 



Sony' s 




this in turn «•" 
determine the 
entry level they 
decide for their 
machine. 
Whcitov*^ '^ey 
decide to do, 
,hough, we'll let you 
know. 







• 



Dyovfovkatmy 
pint? 



A 



@®<£ni)£0000(!)i£> 






*j 



•o 



S3 




EAN5 






■ •!-« 



>C 



^ 




Design your own jeans 

& WIN A PAIR 

made to your design 



HQW TQ ENTER 

Send your entry on an A4 piece of 

Ipaper to: Joe Cool Jeans 

1 58, Bury New Road Manchester M8 95J 
Closing date for entries 30th June 1994 
Winners will be notified by post 
Wo Purchase necessary 
Judges decision is final 
No correspondence will be entered into 
No employees of Joe Cool Jeans or 

lEmap Images or their relatives may enter 



NAME.„„„ ( 
ADDRESS: 



POSTCODE. 

AGE:,..... 

TEL No: 



9 - 



MEGADRIV 



EVIEW 




Hardcore is still in mid-development, so a 
plot line hasn't been firmed yet- However, due 
to the ultra -violent manner of the gameplay 
and the story screens already inserted, it should 
cover an alien invasion line, with you playing 
the crack commando out to free one of the 
Earth's colonised satellites from oppression. 

The six levels of action feature three changes 
of scenery. Only the first is up and running and 
it looks very nice, thank you, with intricate 
metallic bas-relief backdrops plus the heavily- 
armoured main character. Several weapons will 
be programmed into the game, which will be 
needed with this amount of sprites flying 
around screen. 

Hardcore is determinedly non-linear in 
design, making players think their way through 
the gome. Access to different areas of the base 
depends on finding and activating door switch- 
es, and some of the base defenders appear as 
characters to be rescued. Hardcore is looking 
lean, mean and ripe for review in a future 
MEAN MACHINES. 



ancy a bit of Swedish hardcore? 

Just before you reoch for the 
pen, Mrs Shelley, relax. Hardcore 
is a very above-board project from 
Swedish coders, Illusions, to be 
published loter this year by 
Psygnosis. As part of the recent 
revival in side-scrolling platform 
shooters (Probotector, Mega 
Turrican) it's probably the timeliest 
(and tastiest) titbit that the 
Psyggies have lined up. 





detaih abound, like using the blait doors h> smash eli 



ELECTRIC DREAMS 

The developers behind Hardcore are Swedish 
team, Illusions. An unknown quantity on the 
Megadrive, they have received acclaim for the«r 
Amiga pinball hits; Pinboll Dreams and Pinboll 
Fantasies (with justification, as these ore ace 
gomes). With those successes behind them, 
they sent demos of Hardcore to a long list of 
UK developers. But only two bothered fo con- 
tact them! The fact that one was Psygnosis 
delighted Illusions, who intended to develop 
Hardcore as a joint Meg a drive Am tga game. 
Protect Director, Fredrik Liliegren is quick to 
reveal though, how the Megadnve game has 
the edge over its computer nvcl you con hove 
more things on-screen on the Megodrive than 
you can on the Amiga So the Amiga version 
won't see quite os much action . 



MM SEGA 



MEGADRIVE PREVIEW 







Hardcore is being packed 
full of secrets for eagle- 
eyed players to discover. 
At the moment, many 
power -ups are hidden in 
in roof caches, revealed 
by shooting cracks, but 
more devious hiding 
places are planned. On 
the first level, using 
baddies as Stairs instead 
of shooting them yields 
rewards. 





en 






in frort of vou lies your conrifltiutR. 

"UE UERE^TIlTfllP V flUFRRH^ pv ivtnrr 'S 
SURPRISE ATTACH. HIS riACHIRES ". 

HERE ECUIPPED UITH 'STRIP OF 

THE RRT " RERPOHF.Y . Ill LE55yf! 
I HER RR HOUR I HEY HRD 
DE5TH0YED HI I THE J 

CRUCIAL OUTPOSTS HRD 
IS RCJU IRFESTinC THE 
EOT IRE BRSE. 




I t II I ■ I > I I I ' » I T— 



L^iioi'MiLij L'1'J I Liig 






There h a irqry to be taid, and rfj retreated with these nattr nrf- screens. 




PROVISIONAL 
LICENCE 

In addition to the side-scrollmg levels, an 
overhead -viewed driving section is planned. This 
takes the form of a Jeep mounted with a large 
rotating connon, and a brief to destroy every- 
thing in sight. Illusions want to make the whole 
background trashable, to make this section as 
enjoyable as possible. Concerns about memory 
may meon this Ideo only ever sees the light of 
day in the proposed Mega-CD version. 




A letemwi of 9 vm is tube offend — •wry «M 
a killer, baby. 



MM SEGA 



MEGADRIVE PREVIEW 




Psygnosis have got Mario in their sights 
as Flink, their new platform-leaping 
hero, makes his Megadrive debut. 
Originally entitled Troll, Flink first 
appeared in Mean Machines several 
months ago in our news pages, Since 
then, though, Flink has undergone sev- 
eral changes adding a more arcadey 
feel to its once 
puzzle-laden 
levels. 



tOw 



An evil demon has smothered Flink's village 
and the surrounding area with a blanket of 
smog. As o typical video game hero, Flink 
embarks on a mission to chose the fag back to 
its source, and this involves leaping and jumping 
his way to the end of each scrolling stage. As he 
does so, he encounters the locals who hove been 
turned into maniacs by the fog, and these must 
be avoided or killed — either by jumping on 
them or by lobbing objects ol them. In all, Flink's 
journey spans six themed worlds made up of 
fifty-three levels, each of which ihrows up more 
and more vicious foes. 

The version of the game we played was 
roughly 80% complete, wilh the main bulk of the 
graphics up and running. However, the game 
gat too hard too soon and Flink's German 
programmers are busy tinkering with game 
engine ia rectify the problem. Flink is set to 
leap on to your local software emporium's 
shelves sometime in September. Expect 
more news between now and then. 



TAKE ONE EYE 





OF NEWT... 

One of the gome aspects still under 
consider! ion is Flink's spell-casting 
capabilities. As Flink meanders across 
the levels, he comes across stooped 
traders carrying large rucksacks on 
their bocks. Jumping on these guys 
stops them in their tracks, and repeat- 
ing the process adds whatever they 
were carrying to our hero's inventory. 
These items are then used at predeter- 
mined points in the gome — for 
instance, at one stage Flink needs a 
shrink spell so he can enter a tiny 
entrance — by calling up a cauldron 
and mixing them together. Getting the 
exact recipes, hov/ever, is another 
story.,, 



MEGADRIVE PREVIEW 



a 






A WALK ON THE 
WILD SIDE 

The game's as yet unnamed baddie is holed up 
within a large volcano, which is producing the 
smog blighting the landscape. Flint's quest 
starts in the forest near his home, but eventually 
takes him through some outlandish townships, 
a river setting, a rockfetee, 
and into the very heart 
of the volcano itself f 
As he does so, the / - 
enemies he faces / 








It's obvious that the game s programmers have looked to 
a certain Brooklyn plumber for their inspiration — not least 
for Flrnk's wide assortment of platform styles. Ail your old 
foves are there: collapsable ledges, rotating ones, and even good old 
lily pods, to bridge large expanses of 
water. Several 
rather neat 
new ideas 
have also 
been incorpo- 
rated, though, 
including what 
appears to be 
an ordinary 
climbing vine, 
but is revealed 
to be a mon- 
key's tail — 
with a suitably 
pained simian at 
the top! 



MM SEGA 





EGADRIVE PREVIEW 



t 




Had enough of footy games yet? Virgin hope not, as they are currently 
just tidying up their conversion of the Amiga hit, Goal! Written by the 
guy responsible for Kick Off all those years ago, Dino Dial, Goal! uses 
the same game engine but has been tidied up for the Megadrive. 



oal? uses Kick Off' s over- 
head viewpoint but wi* u 
one major addition — the 
screen now zooms in and out of 
the action. Thus., whenever the 
goalie is ready 10 punt the ball 
into play, a distant view dis- 
plays the position of your col- 
leagues before ihe sprites are 
tripled in size to give a better 
view of the action. Similarly, 
lould this prove too confusing, 
quick prod of the Start button 
fixes the screen in one of the 
two modes. 

As far as the actual action 
goes, Goal! is remark- , 
ably close lo the excel- 
lent Amiga version of 
Kick Off II. Dino has 
opted for realistic con- 
trol which keep the ball 
trundling ahead of a 
player, but has included 
a better trapping and 
passing system than US 
Gold's limp Super Kick Off 
conversion. Goal! is cur- 
rently 75% complete with 
Dino busy odding league 
and cup competitions to 
bulk out the game. Thus, with a 
bit of luck, a review should be 
forthcoming very soon. 







J 





MM SEGA 



*>>* 




the sub-game 
sections, which have 
been revamped, Gear 
Spinboll is a straight con- 
version of me mammal-flip - 
ping hit. Robotnik has unveiled 
his Volcanic Veg-O Fortress, and has 
kidnapped even more of Moebius's 
cutesy inhabitants. Oddly enough, the 
inside of the building is made up to look like o 
pinball table, so Sonic bolls up to bounce around 
the five stages between him and evil \va — killing 
Badniks as he goes. 

All the usual flippers and bumpers are there, but 
with all-new bonus rounds adding to the action. 

Eowever, whether the handheld version fores 
•tter in the lasting oppeai stakes than its 1 6bit 
►usin remains let be seen. MEAN MACHINES will 
be revealing all very soon,.. 







£ IMPLY £ OFTWARE 



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ADVERTISER INDEX 



ACCLAIM , . .. ..PAGE 51 

ARMSTRONG VIDEOS PAGE 83 

BEARSTEAD GAME ZONE PAGE 83 

CD LIBRARY CLUB ..PAGE 69 

CODEMASTERS .. PAGE O.B.C 

CONSOLE CONNECTIONS . ...... ..PAGE 69 

DANIELS.. - ..PAGE 83 

Ul AVjTi 3i ................ ........................................ ......... r HU CO JU OC J I 

DOMARK PAGES 43 445 

ELECTRONIC ARTS ......PAGE 1 9 

FLEETWAY ,. PAGE IBC 

GAMES EXCHANGE .PAGE 69 

GAD GAMES PAGE 59 

GET REAL MULTIMEDIA PAGE 82 

GAMESWORLD. PAGE 82 

HOME GROWN PRODUCTIONS PAGE 75 

INTER EURO TRADERS PAGE 75 

JOE COOL JEANS...... .......PAGE 89 

MANGA.............. PAGE 98 

MEGA EXCHAMGE.... PAGE 75 

MEGA MART .....PAGE 81 

MUSIC 4U PAGE 96 

MICROMAZE ENTERTAINMENT PAGE 82 

NEW AGE ELECTRONICS ..PAGE 83 

NBA COMPETITION... PAGE 23 

RITZ..... PAGE 35 

SPECIAL RESERVE .......PAGE 55 

SYSTEM GAME PAGE 69 

SIMPLY SOFTWARE , - PAGE 96 

SF GAMES PAGE 83 

US GOLD , IFC 

US GOLD PAGE 13 

US GOLD PAGES 14&15 

VISTAR VIDEO PAGE 82 



MUSIC 

4 



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ENOUGH FIRE POWGR TO 

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21st MAy -SAVE _ 
GAMES & VIDEOS AT HM 



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28th MAy WIN OVER E3 f SOD WORTH 
OF HOME ENTERTAINMENT SYSTEMS! 

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1 









mber one* in the world Pete Sampras can tui 
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Scorching serves, fearsome forehands, blistering 
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It's all here - full-blooded, full-on extreme tennis. 

Pete Sampras Tennis is packed with features like 
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replays and a repertoire of shots British 
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Pete Sempra* Tennis comes on the / 

new J -Cart, a revolutionary 

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